Newest Release:
0.4My current Version ~0.6
Nearing a new release. Finally.So I hacked together a very faulty but functioning fail safe for players reaching rooms that don't exist. It basically amounts to warping you to the starting room if the room doesn't exist. The starting room has been altered so that it simply takes you to the main menu if and only if there are no existing player objects, which if you reach it via the fail safe method, there will be.
Aside from this, I have made countless minor changes, including: Minor alterations to the save feature. A new upgrade. Most notably, you can now hyperdash diagonally. I made it so that the higher leveled(and faster moving) projectiles home in on the same level as the basic one, which was more accurate due to it's lower speed. So, tonight I will be adding a boss to Deep Down(which I seem to have taken to calling Deep Side...), although there are no real plans just yet as to how I will go about it.
Another minor addition is an upgraded form of the floating block enemy found in Dark Tower, which has a ridiculous and over the top color scheme, but is more dangerous. It fires 3 sword shotgun pattern, and upon death fires swords in all directions, which is dangerous indeed.
Anyway, I think I'll release a new version by this weekend, hopefully somewhere around V0.7. Once I reach 0.9, I'll probably start looking for Audio help.
Once I finish, I guess I'll have to begin a new project. Maybe I'll actually make a plot for this game, while I'm at it, although it's unlikely.
No images this time, sorry. Not much I could post, except maybe rooms and the new enemy.