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TIGSource ForumsCommunityTownhallMassive Strategy SLG Game- Rise of Civilization - Episode 2
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Author Topic: Massive Strategy SLG Game- Rise of Civilization - Episode 2  (Read 907 times)
Saladin
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« on: June 14, 2018, 12:38:16 AM »

Hi Guys, came up with the second episode. It was not me who delayed this episode, TIG have some problem lately about posting  and session verification but its all good now. SO here i am. Those who has missed our first episode, can click on my avatar and can see all my post right there. First i would like to announce our iOS version launch on apple store. Here is the link,

http://bit.do/RiseofCivilization      Apoplectic    Google Android version is already published.

The art i am going to post below is exclusively belongs to and property of Rise of Civilization content. Copyrights revered. 

iOS version has same features and functionality except we have added 7 day login reward by inserting a new button on castle screen. Durr...?
 
+ 7 Day login reward ( each day reward could be comprised of Experience, Food and lumber resources,Iron, Stone)
+ Fixed issues for any iOS device including Apple Mini tab and others as well.

Let me go through you to  our main game features which distinguishes us from other strategy games out in the market. We have been working on this game for 18 months together.

■ Era change


Bronze Age >> Ancient Times (Choose East / West) >> Middle Ages (Choose country) >> Renaissance
            Types of units increase up to 41 as era changes


http://bit.do/RiseofCivilization

■ Special units     Noir

Each country has their own special units
Common units has 3 skills & special units has 1 additional skill   

Chinese units.

                                    http://bit.do/RiseofCivilization



                                    http://bit.do/RiseofCivilization


Egyptian Units:

                                    http://bit.do/RiseofCivilization



Each country has their own special units - Common units has 3 skills & special units has 1 additional skill


http://bit.do/RiseofCivilization

■ Country & village hall    My Word!

8 countries in total, 4 each in Eastern and Western
Buildings are designed to have a prominent feature of the country
Able to build village hall / statue after selecting a country


http://bit.do/RiseofCivilization

                                   

                                   

■ Relic collection (This is our one of the unique game features and have been tremendously acknowledged by gaming community) Giggle

Modified general equipment system to relic collection system to match the civilization theme
- Collect relic pieces and restore relics at the ‘Historic site building’ or obtain relics by attacking other users
- There are 12 unique types of relics for each countries & 24 types of common relics = total 120 relics
- Collect relic pieces >> restore relics (or attack other users) >> enchant relics is the main flow, effective core content of the game
- Able to use contents starting from the beginning of the game (Bronze age, only common relics, since there is no country)

Can obtain relics by attacking other users




■ Defense facilities (traps)    Cool
Types of defense facilities (traps) increase as era changes

- There are 4 types of traps for each era (Ancient times / Middle age / Renaissance), total 12 types
- Each traps are designed to attack different types of units
- All traps are designed based on actual history - Open traps through research / development




 

■ Raid   Hand Joystick

PVE raid system, battle raid gangs through alliance cooperation

- Rank competition among alliances & various rewards are designed (First-hit / last-hit / rank reward, etc.)
- Raid gang appears on daily based schedule at random locations, approximate location is exposed on map
- Raid gang’s level is initialized at every specific cycle
- Raid system will naturally teach users how to use rally attack

   

http://bit.do/RiseofCivilization


■ Historical heroes (One of our another unique game feature that allow user to use historical Great man skills to expand his empire and establish new research project through them )

Collect & enchant historical heroes of the world
- There are 4 types of heroes, battle / industry / medical / science. Use heroes strategically based on the heroes special effects (active / passive skill) and user’s current situation.
- There will be 20-30 heroes for open spec, will add new heroes through live update
- Collecting and enchanting heroes is a proven fun factor, our game shall also provide it
- Will provide various information (heroes’ remarks, quotes, etc.) based on actual history for intellectual pleasure




Thats it for current Episode. I hope you guys enjoyed it. I would love to know your thoughts. How we can improve it more? Your suggestion, critics , feedback and comments will helps us a lot to make it better for user experience. Have a great day ahead.
 Toast Left Toast Right Hand Joystick
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http://bit.do/RiseofCivilization
DrHogan
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« Reply #1 on: June 14, 2018, 12:48:57 AM »

oh man, the art is so good!
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Dr.Hogan-Lead Developer at H&R Games
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Empires in ruins
Saladin
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« Reply #2 on: June 14, 2018, 01:49:57 AM »

Thanks @dr Hogan. I have plan to share whole art here in TIG source community later periodic wise in episode manner. So more good is coming along too. hold on. haha
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Saladin
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« Reply #3 on: June 14, 2018, 02:55:23 AM »

We are also going to integrate Seven wonders of World in our game to make it more interesting. Alliance in the game can capture those wonders and it would increase some special effects as well as alliances power rank. 
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Saladin
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« Reply #4 on: June 19, 2018, 11:11:45 PM »

Following pics is a glimpse of seven wonders of world we have almost integrated in our game and it is available on IOS version as well.

how to use print screen

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