I've wanted to do this for SO long! Rise started out as a simple yet ambitious "book" (if you will) in 2011. I was really inspired to get into writing after playing Mother 3 for the first time. The idea eventually formed into a game, but I didn't know how it would play nor did I have the experience to code it. I didn't want the battle system to be like Mother 3's (Even though I love the rhythm based combat). A year later I played The Thousand Year Door. I immediately knew that's the kind of game I wanted to make. I still didn't have the experience to create a game like that though. I tried my hand at it a year later, but eventually scrapped the project. 2.5 years later (late 2015) after I finished my previous project I felt like I was finally ready. I've been fleshing out the base of the game since then, but I haven't made nearly as much progress as I'd expected. I started this forum post in hopes that it would help me be more consistent with my work.
I'm doing the art, music, writing, and programming. I'm not particularly good at any of these things, but I can get by. Though I do hope to hire/outsource the workload in the coming future.
Everything below is subject to change.
In this fantastical world full of mysteries, monsters and creatures, one in a million are said to be attuned to the frequencies of the world. Those who are attuned usually inherit odd abilities ranging from manipulation of fire, turning solids into rubber, object size alteration, to freezing lakes over with the mind. The conditions of tuning are still shrouded in mystery, leaving these abilities taboo to many. Those with them are often outcast or judged, even by those who rely on them.
A group of young individuals, drawn together by the looming oppression and corruption of the land rise up and journey to the capital, demanding change. Many trials and challenges lie in wait.
You'll get a team of 6, but only 3 can be used in battle at a time. So you'll have to choose wisely. The overworld gameplay is like your average RPG, though the dashing/running system is more akin to Mother 3. I'm considering giving every team member their own overworld skill, something like a quick dash to reach inaccessible areas, bombs to trigger switches, etc.
Upon touching an enemy in the overworld you'll be pulled into battle. The battles are turn-based and action influenced. After choosing an attack the player will perform a move prompting a little minigame.
Name: Kurtis Town/City: AnagaleAge: 12 Kurtis is the kind-hearted boy hailing from the village of Anagale.
Name: Jenn Age: 14 Town/City: HorkwedThe city of Horkwed's toughened Jenn soul, bringing along a crabby personality.
Name: BrettAge: 16Town/City: ValeThe feeling that his presence to those around him is a curse it's made Brett grow up reserved and timid, a shell of who he'd hoped to be.
These are just a few of many from the vast cast. I'll be introducing more as time goes on.
EmbarkEmbark is breaking away from its roots and branching out on a journey anew.
AntsyAntsy is always super uncomfortable and anxious in its everyday life. Keep your distance or things will get ugly.
LogsEntry #1 -
https://forums.tigsource.com/index.php?topic=65127.msg1383667#msg1383667Entry #2 -
https://forums.tigsource.com/index.php?topic=65127.msg1385238#msg1385238Entry #3 -
https://forums.tigsource.com/index.php?topic=65127.msg1391474#msg1391474Entry #4 -
https://forums.tigsource.com/index.php?topic=65127.msg1393119#msg1393119