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1369539 Posts in 64358 Topics- by 56374 Members - Latest Member: smartympro

November 21, 2019, 06:03:15 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)2D Atmospheric Environments
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Author Topic: 2D Atmospheric Environments  (Read 1516 times)
doublehitgames
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« on: June 15, 2018, 08:30:45 AM »

Hey guys, I just finished the concepts for the game I'm working on. What do you think?









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Daniel Thomas
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« Reply #1 on: June 19, 2018, 11:42:35 AM »

Really nice, love the atmosphere! The only comment is I would try and separate the background a little more from the black/play area. I think the first one does this most successfully, the other ones the edge isn't so clear and the walking ground and player blend in with the background.
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Azpimar
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« Reply #2 on: July 26, 2018, 11:36:25 AM »

Nice colours. I really like the palettes you used for the background.

As an advice, I would make the castle background more greenish since the place is more darker than other environments and reinforce the crystal and torches light in the colums.  It will stand out the floor
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DuskedSky
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« Reply #3 on: July 30, 2018, 04:05:01 PM »

This looks absolutely gorgeous! I love the way the soft colors blend.
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ColorRush
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« Reply #4 on: August 08, 2018, 04:15:17 PM »

This looks really awesome!
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muki
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« Reply #5 on: August 09, 2018, 07:20:10 AM »

Love the choice of colors and the style!

If I had to pick one thing though, it would be the saturation of the colors to be more nuanced. Like keeping the saturation only on highlights/rimlights, or just midtones, or just the foreground, etc. So that it's not 100% saturation everywhere. But maybe that's just a personal preference.
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NRJ
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« Reply #6 on: August 10, 2018, 06:42:46 AM »

Wow, beautiful...
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zengsadi
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« Reply #7 on: August 13, 2018, 06:01:23 PM »

Wow! Really very cool!
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robert.nally
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« Reply #8 on: November 07, 2018, 11:12:06 PM »

Looks nice!  Would be kewl if you added some foreground elements.
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Breana259
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« Reply #9 on: October 24, 2019, 03:08:26 AM »

Love the choice of colors and the style!

If I had to pick one thing though, it would be the saturation of the colors to be more nuanced. Like keeping the saturation only on highlights/rimlights, or just midtones, or just the foreground, etc. So that it's not 100% saturation everywhere. But maybe that's just a personal preference.

The only comment is I would try and separate the background a little more from the black/play area. I think the first one does this most successfully, the other ones the edge isn't so clear and the walking ground and player blend in with the background.
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Gagz9k
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« Reply #10 on: October 26, 2019, 07:22:12 AM »

Really cool stuff. Love the color aura of the shapes. Awesome work!
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