Enemy RoomThe enemy Room, sometimes also called Combat Room, is one of the more important and complex rooms of all. You will find these in every floor of the game, and as the previous names suggest, this is where the combat happens so a lot of system clash in this room, but for this update post we’ll focus on the room itself and when all the other things are flesh out in the future we can get into the combat details.
In a floor there will be a bunch of these rooms all over the place, however, they are not identical to each other. As we have discussed in previous Room post, distance to the starting room is important, and for Enemy Rooms, it determines how strong enemies are, the further away from the start the stronger they are, in fact, they can be as strong as the one from the next floor!
Having this design in place, along with the better chest rewards of Chest Room, makes you think in “I can go further away on the floor for better rewards, but got to be careful for those strong enemies, do I have the health and equipment for that?” which can present you with interesting situations if you dare to go for it. In the other Hand if you decide to don’t go, and proceed to the next floor, the enemies closer to the starting room are the weakest, they can be as weak as the ones from the previous floor, so is not like you will be destroyed on new floors from the beginning.
Pro-tip: It is better to just explore a whole floor everytime you can, better gear is a stronger Mushroom!
Now, what if you defeated all enemies in a room, and you enter that room again? Enemies will appear again! So be careful, mushroom release spores when they die, so it’s easy for them to be ready to fight you again, take this into account when you explore areas with few paths, you may be obligated to go through an Enemy Room twice.
If you are an RPG gamer I know what you just thought; farming Enemy Rooms for lots of experience. On all the playtesting sessions we have made we have been shocked on how just a very few players have actually done this, it is a valid thing to plan, but sadly is not that good of an option. Experience is heavily reduced from enemies that you have already defeated, this happens each time to the point of giving no exp at all, so you may try it for some extra experience, but don’t count on it for farming, you won’t need it anyway
The EnemiesYou will quickly realize that as you get deeper into the forest more and more mushroom rise to stop you, making it harder to survive. Each floor has a fixed number of enemies per room, which increase in an organic way. The exact amount is being tested and balanced, but currently, we have from 1 to 12 mushrooms. The inner mechanics of this number are not as direct as they sound, but these explanations are more related to combat than to the room itself.
There are also a lot of different mushrooms you can encounter, however, they are not available on each floor. You can only find some types of mushroom in some types of floors and under other very cool circumstances, this means that if you replay a floor the encounters can vary quite a lot depending on the mushroom. This is more clear on deeper floors since there is where you can find a wider variety.
The Enemy Room is one of the room we have work the most, is really important to have a fun and engaging combat mechanic that feels fair and under your control, we don’t want you to die unfairly. In fact, in honor of this, Enemy Rooms will never appear too close to the starting room, chests are likely to be close so you are equipped for combat. There is a chance you can move through rooms avoiding chests and going into a battle unprepared, but chances are very low, and those enemies are going to be weak, so you should get out of it winning.
I hope you like this take on the Enemy Room and how things are handled, any feedback is welcome so let us know! This has to be a very fun part of the game