+followed . Every now and then I come check out this work, the art and battle systems is what most fascinate me, continue the good word!
Thanks a lot! I'm looking forward to releasing some more info on the battle system in the coming couple of months.
Okay, I finally have a decent update to give!
Autumn's Chorus is coming to EGX Rezzed 2019!It's nice to use the very first dev log of 2019 announce that Autumn's Chorus is coming to EGX Rezzed 2019! It's my first ever expo and I'm really quite excited about it. If you're going, you'll find me in the great gallery with all the other unaffiliated indies.
For real though, those exotic potatoes are really nice
Autumn's Chorus now has a Steam pageIn another piece of exciting news, the game can now be found on the Steam store. This is a huge milestone in the development process, as it signifies a true commitment to the project.
If you'd like to go and have a look (and maybe wishlist it), you can do so by
clicking here.
So then friends, what's new with the game?Having gotten EGX confirmed, I have been working flat out on getting a demo ready for the expo. This will be the first time I've let the game loose on the public, so I'm taking extra care to make sure everything's perfect.
What's in the demo?The demo is set in Harold's Wood, one of the earliest areas of the game. You're tasked with breaking into the Dragon Sanctuary in order to gather a very particular fluid: dragon saliva. Playing a roguish sort (for the sake of the demo I'm going with a pre-made build), you'll be able to sneak or fight your way to your goal using a variety of tools. There's currently five different endings to this scenario (besides being gobbled up by a dragon), and I'm hoping players manage to find each one in the three short days the game will be available. Though one of them's a little obscure so maybe not.
I'm considering adding a time limit to the demo to prevent people spending an hour trying to suss out the better hidden endings.
Will you be releasing the demo to the beautiful people of the TIG Forum?Yes, absolutely. I'll be planning to release the demo much more publicly some time after Rezzed ends. However I will be taking the time to adjust to player feedback, as well as introduce some systems that won't be ready in time for the event. I'll announce here, my other development update locations and on Twitter / Instagram when the demo is live for the public (and I'll probably pop a beta of the demo out to you lot first to get some measured feedback). So as long as you're following along somewhere, you shouldn't miss it.
So basically, coding and contentI've had a huge focus on tidying up my code and getting a whole load of content added to the game recently. New weapons and armour have been added, along with over twenty new scenes to pick apart and explore.
My favourite new piece of kit is the Blue Steel Tower Shield which, along with letting you really strike a pose, has a chance of reflecting fire damage that hits you.
Additional benefit: makes you ridiculously good looking
Thanks for reading!I really appreciate your interest in the game, so feel free to contact me if you have any questions. If you want a quick answer the best place to go is either
Twitter or the
Steam Forums (though obviously TIG is looked at everyday when I'm at my dayjob).
You can also
sign up to the mailing list on the website if that's how you like to receive updates.
And if you're liking what you see, please do go ahead and
wishlist the game on Steam. As it really helps push me onwards!
Have a great week everyone!