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TIGSource ForumsCommunityDevLogsMaking a short game daily
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rosden shadow
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« Reply #20 on: July 15, 2018, 08:23:07 PM »

Today's game is Sticky


it's a game about cubes that stick to the player and each other.


rosden.itch.io/sticky





Good luck and have fun Smiley
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rosden shadow
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« Reply #21 on: July 16, 2018, 09:16:04 PM »


My game for today is Rows and columns
(I had trouble with coming up with difficult puzzles so the game is easier then I would of liked it to be)

It's a game about destroying cubes by placing them into columns or rows


rosden.itch.io/rows-and-columns





Have fun Smiley
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rosden shadow
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« Reply #22 on: July 17, 2018, 07:18:33 PM »


Today my game is Swap


It's a game about swapping places with blocks.(simple)


rosden.itch.io/swap





Have fun swapping around Smiley
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rosden shadow
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« Reply #23 on: July 18, 2018, 07:14:11 PM »

My game for today is Square colours


it's a game about changing the colour of walls from neutral to red, blue or purple.


rosden.itch.io/square-colours





Good luck and fun with the colours Smiley
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« Reply #24 on: July 19, 2018, 06:52:58 PM »


Today my game is The switch


it's a game about blocks that alternate between being able to be pushed or pulled everytime the player steps on a button.


rosden.itch.io/the-switch





Have fun pressing switches :D
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rosden shadow
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« Reply #25 on: July 20, 2018, 02:56:34 PM »


My game for today is Skippa


It's a game about blocks being able to move 2 spaces when pushed and also being able to jump over walls


rosden.itch.io/skippa





Good luck have fun Smiley
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« Reply #26 on: July 21, 2018, 03:04:53 PM »

My game for today is Cubes medusa


It's a game about cubes becoming unpushable after pushing them a few times


rosden.itch.io/cubes-medusa





Have fun Smiley
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« Reply #27 on: July 22, 2018, 08:59:23 PM »


Today my game is Extra push

it's game about pushing an unpushable block with another pushable block.

(had a bit of writer's block today with ideas for mechanics so the main mechanic is less interesting then I would of liked)

rosden.itch.io/extra-push





Good luck have fun :D
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« Reply #28 on: July 23, 2018, 08:50:23 PM »

Today my game is Directional


it's a game about cubes that always try to move in a certain direction whenever they are pushed


rosden.itch.io/directional





Good luck hope you enjoy it
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« Reply #29 on: July 24, 2018, 08:53:52 PM »


My game for today is Wall movement


it's a game about walls being 'attached' to cubes and when the cube moves the walls move with it.


rosden.itch.io/wall-movement





hope you have fun Smiley
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-Ross
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« Reply #30 on: July 25, 2018, 03:05:43 AM »

More like "Making a new level for my game daily" isn't it? Why don't you set it up so you can add these all into one game and just update it? That way you'd end up with one pretty good game with a bunch of content instead of a million tiny things that all look the same. You must be duplicating/copy-pasting 95% of your work anyway.
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« Reply #31 on: July 25, 2018, 04:49:04 AM »

I agree ^

I've been following this post (it's great!). I love the idea of it being very short levels but without any explanation on how to complete them or what new functionality is being added. It's all about trying to learn it yourself. Could make for a pretty awesome little mobile game.
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« Reply #32 on: July 25, 2018, 01:34:48 PM »

Amazing, you obviously have a lot of ideas for grid puzzles. I would also love to see some of them explored more in depth
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rosden shadow
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« Reply #33 on: July 25, 2018, 09:27:00 PM »

More like "Making a new level for my game daily" isn't it? Why don't you set it up so you can add these all into one game and just update it? That way you'd end up with one pretty good game with a bunch of content instead of a million tiny things that all look the same. You must be duplicating/copy-pasting 95% of your work anyway.

I don't mind the idea but to me most of the problems with it come from me making the games in puzzlescript.

One is that levels in puzzlescript can only progress in a linear fashion, so if I've made 50 levels you have to go through 40 levels to reach an idea that you wanted to see.
Another problem with it is if I come up with and work on a mechanic that isn't that fun to play.In the situation now if you don't like the mechanic and/or how the levels are designed with it in mind you can skip over the game and wait for tomorrow to play a new game (or search through the older games you have not played yet). But working on one game means you always have to go through them.

But I think a lot of it comes down to that I always prefer to have a lower number of levels in puzzlescript games and taking 2,3 or more puzzlescript games and pasting them together doesn't seem like a good idea.

I like using puzzlescript over using another game engine to make these because it can save me time 1-2 hours when making a game and if I was going to use another game engine I probably wouldn't make sokoban games anyway.

I agree ^

I've been following this post (it's great!). I love the idea of it being very short levels but without any explanation on how to complete them or what new functionality is being added. It's all about trying to learn it yourself. Could make for a pretty awesome little mobile game.

If I was to take 10 random levels from the games i've made and place their levels into one game would that be similar to what you are suggesting? Because I should be able to that easily.

Amazing, you obviously have a lot of ideas for grid puzzles. I would also love to see some of them explored more in depth

Though I probably won't explore some more in depth I may in the future if I start running out of ideas take 2 of the games mechanics and put them together into 1 game. That's really the only way I can explore most of the mechanics more in depth because only working with 1 mechanic for a few levels usually exhausts most of the interesting puzzles that can come from it.

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« Reply #34 on: July 25, 2018, 09:27:56 PM »

Today my game is Some pits


it's a game about placing blue blocks into pits while avoiding red blocks.


rosden.itch.io/some-pits



Good luck and I hope you enjoy it Smiley
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Sundrop
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« Reply #35 on: July 26, 2018, 04:46:14 AM »

How does one think up these puzzles?  Shocked
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« Reply #36 on: July 26, 2018, 06:44:33 AM »

I also like the idea of a new game a day, but I also agree it looks like a new puzzle level a day.
May I suggest:
-change the sprite theme (it always looks like some pastel setting). Maybe try something monochromic or with bright colors
-instead of the pushing-puzzle, transition to some new genre, that still has similarity in game logic e.g. how about something like packman, or some stacking game like tetris, or some single-window platformer (like celest) or single-window twin-stick shooter like Isaac.

Keep up the motivation, I'm checking your thread every day! Smiley
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« Reply #37 on: July 26, 2018, 03:58:47 PM »

Keep up the motivation, I'm checking your thread every day! Smiley

Same here!  Coffee
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rosden shadow
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« Reply #38 on: July 26, 2018, 09:03:04 PM »

I also like the idea of a new game a day, but I also agree it looks like a new puzzle level a day.
May I suggest:
-change the sprite theme (it always looks like some pastel setting). Maybe try something monochromic or with bright colors
-instead of the pushing-puzzle, transition to some new genre, that still has similarity in game logic e.g. how about something like packman, or some stacking game like tetris, or some single-window platformer (like celest) or single-window twin-stick shooter like Isaac.

Keep up the motivation, I'm checking your thread every day! Smiley

Yeah i've been lazy with the art just using the same sprites and colour palette. I think I will try and change it up next time but I think that really comes down to if I feel like it at the time.

When coming to new genres I think I would focus on games that still use step based mechanics rather than real time just because it's more interesting and easier. When it comes to making them it all comes down to again whether I feel like it.   

Keep up the motivation, I'm checking your thread every day! Smiley

Same here!  Coffee

Thanks for the support Smiley
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« Reply #39 on: July 26, 2018, 09:06:01 PM »


My game for today is The laser


it's a game about lasers and tiles that move them making setting them up more difficult.


rosden.itch.io/the-laser




Have fun Smiley
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