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TIGSource ForumsCommunityDevLogsKeep Calm and Carry On
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Kyuugatsu
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« on: July 03, 2018, 12:16:56 PM »

I'm working on a new game about being at the airport. Right now it looks like this:



Essentially, the game will be about trying to perform different 'quests' that involve getting prohibited items through TSA. There will be a bit of violence, but mostly trying to make it an adventure game where you solve problems by collecting the right objects and talking to people.

Here's a bit more of what goes on in the game, potato quality to reduce filesize:

« Last Edit: July 03, 2018, 12:32:21 PM by Kyuugatsu » Logged

Kyuugatsu
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« Reply #1 on: July 04, 2018, 03:16:12 PM »

Not making a lot of progress in terms of actual gameplay, mostly because I think I have it all fleshed out in my mind.

Switched to the lightweight rendering pipeline in Unity, played around with ProBuilder a bit. Working on a more modular and extensible system for creating NPCs and dialogue -- there are a lot of tools out there! Might use "Yarn Spinner" which was utilized by Night in The Woods. Also delving a little bit into shader graph, though I have no real idea what I'm doing there.
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