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TIGSource ForumsCommunityDevLogsRobot Island - narrative game about a robot flight attendant
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Author Topic: Robot Island - narrative game about a robot flight attendant  (Read 1684 times)
newbeings
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« on: July 07, 2018, 10:32:47 AM »

Robot Island
  • a narrative game where you play as a robot flight attendant on a space ship
  • 3D exploration with a 2D portrait based dialogue system

programming/writing by Mickey - https://twitter.com/mickanio
3D art and more programming by Jake - https://twitter.com/manofdingus
2D art by Sandra - https://twitter.com/sandilanz
sounds by Brendan - https://twitter.com/icynotesdx

play a prototype here: https://newbeings.itch.io/robot-island-prologue

Follow us: https://twitter.com/newbeings

more to come! (I wanted to stop putting off making a devlog so let's start with this)
More info here: http://newbeings.com/
Email list: http://newbeings.us9.list-manage.com/subscribe?u=dba40dd5be429d436586d01e8&id=c48abc48d1
Note: There used to be a demo but I took it away for now. If you are interested in doing a playthrough and giving feedback please contact us at [email protected]











in progress:



« Last Edit: April 15, 2019, 08:59:37 AM by newbeings » Logged

v790
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« Reply #1 on: July 08, 2018, 04:44:50 AM »

Interesting! Nice job!
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newbeings
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« Reply #2 on: July 08, 2018, 07:08:29 AM »

Thanks v790 : ) I hope to post more soon and possibly even share the demo we made!
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v790
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« Reply #3 on: July 08, 2018, 07:36:17 AM »

Thanks v790 : ) I hope to post more soon and possibly even share the demo we made!

Hope so! It would definitely be interesting Wink
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Khanin
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« Reply #4 on: July 09, 2018, 12:59:06 PM »

A game about flight attendant already sound amazing but a robot one!. cant wait to laser-beam a nut bag, or visual scan on the toilet to scolding on a couple or even the worst 'a child' Waaagh!
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newbeings
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« Reply #5 on: July 09, 2018, 01:13:13 PM »

A game about flight attendant already sound amazing but a robot one!. cant wait to laser-beam a nut bag, or visual scan on the toilet to scolding on a couple or even the worst 'a child' Waaagh!

Thanks Khanin! I like those ideas lol - I can't promise any laser beaming, but the other two are possible  Smiley
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newbeings
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« Reply #6 on: July 16, 2018, 10:30:24 AM »

We showed our demo at Game Devs Of Color Expo in New York, NY this weekend. Check out pics of our sweet setup: https://twitter.com/NewBeings/status/1018149931268403200

I highly highly recommend trying to make it to this conference if you can!
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newbeings
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« Reply #7 on: July 20, 2018, 09:58:15 AM »

Alright we're moving along Smiley

This week we implemented a greybox of the first scene of the game in which you wake up in a robot factory and get inspected by a technician wearing a weird glove who looks nothing like John Candy.



Progress!
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Voltz.Supreme
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« Reply #8 on: July 20, 2018, 05:08:56 PM »

Nice! Interesting idea
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newbeings
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« Reply #9 on: July 22, 2018, 06:54:35 PM »

Nice! Interesting idea

Thanks Voltz.Supreme!
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vikepic
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« Reply #10 on: July 23, 2018, 01:41:35 AM »

Awesome! I really like the health metrics, i guess you can interpret how humans react to your conversation?

Keep up the good work!  Toast Right
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newbeings
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« Reply #11 on: July 23, 2018, 04:56:38 PM »

Awesome! I really like the health metrics, i guess you can interpret how humans react to your conversation?

Keep up the good work!  Toast Right

Thanks vikepic : ) Yeah, the idea is that you can get a sense what they're feeling - if they're telling the truth, or excited/scared, or aroused... - sort of thinking their might be something that helps you interpret the raw data, but not sure about that yet.

Thanks for looking!
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Jrap
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« Reply #12 on: July 24, 2018, 12:51:09 AM »

Those 3d scenes look absolutely stellar! good color choice and angry edges to things, haven't seen anything like that before  Hand Thumbs Up Right Hand Thumbs Up Right
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newbeings
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« Reply #13 on: July 24, 2018, 10:14:18 AM »

Those 3d scenes look absolutely stellar! good color choice and angry edges to things, haven't seen anything like that before  Hand Thumbs Up Right Hand Thumbs Up Right

Thanks Jrap! All the 3D is by Jake: https://twitter.com/manofdingus?lang=en - He also wrote custom shaders for everything : )
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newbeings
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« Reply #14 on: August 03, 2018, 01:02:52 PM »

Just made a page for our playable prologue/demo/proof-of-concept!

https://newbeings.itch.io/robot-island-prologue

Feedback much appreciated : )
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newbeings
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« Reply #15 on: August 25, 2018, 01:26:00 PM »

Still going! Though life keeps getting in the way, we're pushing forward slowly.

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newbeings
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« Reply #16 on: March 25, 2019, 10:44:19 AM »

After Game Developers Conference we're back to it!

It's really hard to make games while working generally full time - but we're trying! We're newly focused and hope to use our GDC inspiration to push stuff forward more.

We've got another character and a new location in there now:





We've decided to make the game a lot smaller and hopefully that means we can finish it this year. Wish us luck : )
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newbeings
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« Reply #17 on: April 11, 2019, 04:36:27 PM »

So we've been doing some active work on the game lately.

This first image is a mockup of what we're trying to do with our dialogue/option picking interface:



The idea is that while you are talking you are trying to deduce what kind of emotional state the character is in, so that you can respond appropriately.

Part of me was thinking about this because I've been hearing thoughts about games that challenge and reward empathy. So part of it is that. The other part is that this game will mostly be about talking to NPCs and so this is a way to reward the player for paying attention and considering their emotional state. I also got the idea for this from doing some comedy improv and my teacher is always saying that you need to listen to your partner and try and deduce how you think they might be feeling based on how they look and how they say things.

Anyway, the idea continues to shift we're thinking that maybe if you are right about what emotion the player is feeling then you will unlock different dialogue options (or not) like so:



The other goal is to tie this into the 3D exploration aspect of the game so that maybe you find things in the world that will give you insight into the character's emotional states. The example I keep thinking of is that maybe you go and find the pilot's unmade bed and see that he is kind of depressed.

So that's where we're at. Sort of trying to tie the disparate aspects of the game together.

And here is an image of the current state of all our 2D characters all together:



hooray!


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JobLeonard
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« Reply #18 on: April 12, 2019, 02:01:35 AM »

Very interesting idea, and the graphics look good too!

How many characters do you plan on having?
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newbeings
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« Reply #19 on: April 12, 2019, 08:22:56 AM »

Very interesting idea, and the graphics look good too!

How many characters do you plan on having?

Thanks JobLeonard Smiley

Right now we're keeping it small and this is basically it. The idea is that you're alone on the ship with the pilot. We went down the road of having lots of characters, but it was getting too big for us.

In this version I hoping to go really "deep" with this one character instead of just barely getting to know a bunch of characters.
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