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swarmer
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« on: June 03, 2009, 05:52:06 PM »




Gameplay Video:


new! Video 2:



Overview
Storm is a physics based puzzle game for the PC.  You control some the elements of a storm to guide some balls to their destination.  These elements include wind, rain, and lightning. 



Status
Storm is currently a prototype.  It is a finalist in the Indie Game Competition at 2-Bee Games, and was made in less than 2 weeks in order to meet the deadline.  It is currently playable but still in a rough state; it is intended to give the player an idea of what kind of game it can become.  If it wins the competition, it will be developed into a full game, possibly for consoles.  These are some major features that I plan to implement in the full version:

  • More elemental powers, such as snow, hail, cold, heat, and more
  • Many more levels, without the placeholder art (visible in screenshot 3), of course
  • More physics items, such as blocks, floating logs, rocks that can be destroyed by lightning, and anything else that will enable more interesting and complex puzzles
  • A level editor/creator
  • Nicer visual effects, such as a better water shader, background lightning and rain, and thunder that shakes the camera
  • A much nicer user interface
  • Additional original music



Development
All work, including, design, programming, art, and music was created by me, Terence Lee, in 2 weeks.  Some samples for sound effects were used from The Freesound Project.  It was made in C# with XNA, using the JigLibX physics engine.  If you are interested, I can post more technical information.



Future Plans
If you think this game idea has potential, please register at 2-Bee Games and vote for Storm.  It is one of the current 10 finalists, and each week the two lowest ranking games will be dropped from the vote, so it is important to vote once each week.  The winner will receive a cash reward and a publishing deal.  I would very much like to develop the full version of this game and have it published, so I would greatly appreciate if you would vote for Storm.



Screenshots (Click to enlarge)


Using the wind power.  You can see how the wind wraps around the level terrain.




Rain floods areas and causes the balls to float.  The future version will have a nicer water visuals.




The lightning power generates a random bolt of lightning.  The yellow dots are "ammo" for your lightning power.  In this image you can also see the blue placeholder ground that had to be used in the prototype due to time constraints. 


Links

Gameplay Video: http://www.youtube.com/watch?v=ZNxJZSmS7xg&fmt=18

Download (click on "PC Download Here"): http://www.2beegames.com/game/storm

Website: http://adjectivegames.blogspot.com/




« Last Edit: June 07, 2009, 11:07:25 PM by swarmer » Logged
Zaknafein
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« Reply #1 on: June 03, 2009, 06:36:33 PM »

Less than two weeks to make this?! That's quite amazing, sir.
Are the fluid dynamics (that's what the wind effects looked like) handled by the physics engine you used as well?

Good luck in the competition, it's a really impressive game!
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swarmer
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« Reply #2 on: June 03, 2009, 06:49:08 PM »

Less than two weeks to make this?! That's quite amazing, sir.
Are the fluid dynamics (that's what the wind effects looked like) handled by the physics engine you used as well?

Good luck in the competition, it's a really impressive game!

Thanks!  The fluid dynamics are separate from the engine.  It was quite a pain getting them to work together.  Anyways, the fluid is an implementation of a Stam fluid solver, inspired from here: http://cowboyprogramming.com/2008/04/01/practical-fluid-mechanics/.  I used some code from the project in this video:



The physics engine just handles the ball movement and world collision.  The water is also separate from the physics engine, although it's kind of messy.  It's one of the first things I'm going to rework, since it was all hacked together in the last remaining day.
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« Reply #3 on: June 03, 2009, 09:23:01 PM »

That looks so cool. Keep it up!
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Golds
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« Reply #4 on: June 04, 2009, 02:52:52 PM »

I agree.  Looks really cool, and a nice conceptual twist on Get From A->B physics games.
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swarmer
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« Reply #5 on: June 07, 2009, 11:13:04 PM »

I added a new video, here:

, which shows some more gameplay and has in-game sound effects.

I also updated the game, fixing a few bugs and changed some of the water physics so the wind can interact with the rain a bit better.  The new download is in the same place.

Also, Storm made it through Round 1 of voting!  Vote for it in Round 2 to keep it alive.  You can vote here: http://www.2beegames.com/game/storm.  Just click on the "2BeeGames Finalist!!" picture on the top of the right banner, and then vote for Storm.  Thanks!
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swarmer
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« Reply #6 on: June 22, 2009, 03:12:11 PM »

Well, Storm made it to the final round of voting, so if you want to support me, vote just one last time.  The link is here: http://www.2beegames.com/game/storm

There's only 4 games left, and it's a really tight race!  Thanks for your help.  I'll keep you guys updated on the game in the future.
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