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TIGSource ForumsCommunityDevLogsHyperSplash - platformer SHMUP with water guns
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Author Topic: HyperSplash - platformer SHMUP with water guns  (Read 2655 times)
Aw0
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« on: July 14, 2018, 08:44:30 PM »


(placeholder logo)







(gameplay clip)



Hey there! Welcome to my very first official game project devlog here!

HyperSplash is a platformer shmup with a focus on survival, high speed action and water guns.
All weapons have multiple uses. The main functions being a projectile or melee weapon and a method of traversal around the environment.
The game's initial release will feature a handful of nicely sized levels to blaze through but the goal isn't to get to an endpoint.
Instead it's about surviving as long as you can while micro-managing things like keeping the electricity on and other things. (Will talk more on that in future posts.)

Story



Here we have Rote(dog) and Twinkelen(cat), best pals.
They've dived into their own little world created from their imagination
and find themselves fighting an evil that has overtaken the land they rule.
Not about to take that lying down, the kids summon the greatest weapons they can think of, water guns.
The foes they encounter are their own toys along with something nightmarish thrown into the mix.
(and we all know how wild the imagination can get..)







Planned Features

- 2 playable characters, each with tools that prioritize a different playstyle
- 25+ weapons all with unique mechanics and strategies
- 5 levels ranging from large houses, a supermarket, an arcade and even a theatre
- loads of secrets, hidden in every level
- more to come



Water Slide - Wet the floor in front of you and crouch while walking/running on top of it. To gain speed, shoot behind you and to reverse momentum, shoot forward instead.



Slide Wave - Once you've gained enough speed, you can starting knocking enemies into the air as you slide past them, setting up air juggles or stunning them for a short time.



You can toss water balloons. Also good for crowd control, setting up air juggles and stunning enemies.

I have a lot more to show in the coming weeks and a ton of work to do so I hope you stick around for the ride.  Smiley
If you have any questions or feedback, feel free to let me know.

(and as a closer, the current footage does not represent the final quality of the game.)
« Last Edit: July 14, 2018, 09:01:05 PM by Aw0 » Logged

Biijii
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« Reply #1 on: July 15, 2018, 12:07:11 PM »

The movement and enemy juggling looks satisfying. Will each level be harder than the one before it, or will they just have different aesthetics and layouts?
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Aw0
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« Reply #2 on: July 15, 2018, 03:46:27 PM »

The movement and enemy juggling looks satisfying. Will each level be harder than the one before it, or will they just have different aesthetics and layouts?

Thank you! :D Aside from each level getting harder, they'll also get tougher over time the longer you stay. The way I have it planned at the moment is, you'll endure waves of enemies for a while and eventually the boss room will open. You can either stay and keep fighting (in which the difficulty will continue to ramp up) or you can go fight the boss.
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WayedOut
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« Reply #3 on: July 16, 2018, 06:28:14 AM »

The water gun opens the door for a lot of mechanics/ideas. Looks good so far. Hand Thumbs Up Left
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Aw0
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« Reply #4 on: July 16, 2018, 07:25:34 AM »

The water gun opens the door for a lot of mechanics/ideas. Looks good so far. Hand Thumbs Up Left

Thank you very much!  Smiley
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Sundrop
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« Reply #5 on: July 22, 2018, 03:02:12 PM »

Looking good! Really like the design of the one-eyed cat!
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DieMango
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« Reply #6 on: July 23, 2018, 06:00:48 AM »

Man this looks cute. Cant wait where it goes from here...also water + somethinge elctric sound fun Tongue
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Aw0
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« Reply #7 on: July 23, 2018, 08:13:42 AM »

Looking good! Really like the design of the one-eyed cat!

Thank you! :D

Man this looks cute. Cant wait where it goes from here...also water + somethinge elctric sound fun Tongue

Thanks! ^^ I look forward to showing that off too lol
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Yong
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« Reply #8 on: July 23, 2018, 06:21:01 PM »

heeeeeey nice work! Any demo planned?
popping by to follow your thread Wink
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Aw0
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« Reply #9 on: July 23, 2018, 06:33:55 PM »

heeeeeey nice work! Any demo planned?
popping by to follow your thread Wink

Thanks man! :D

I do have a public demo planned. It'll be after I can get a mostly functioning first level done. Still have a few mechanics to set up and a handful of assets to make.
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Yong
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« Reply #10 on: July 24, 2018, 08:51:14 AM »

Thanks man! :D

I do have a public demo planned. It'll be after I can get a mostly functioning first level done. Still have a few mechanics to set up and a handful of assets to make.

I see. Well, I'd look forward to the demo then  Smiley
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Aw0
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« Reply #11 on: August 03, 2018, 02:09:56 PM »

Heyyy, long time no see! I haven’t had much to show lately but here’s some progress on one of the robot enemy types.

These guys fire large foam darts at the player. (be sure you have eye protection lol) Heavily armored but not much mobility.



Ravenna, the blind doll, has received a major facelift.



Did I mention that she is dramatic? Because she really is. Even in defeat, Ravenna puts on an act for all to see.



New bomb type - Geyser Balloons. These will linger for a bit and do less damage than the regular bombs. Good for crowd control.

(also the house is starting to get proper tiles and such :D)



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Aw0
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« Reply #12 on: September 02, 2018, 11:24:05 AM »

Hey guys, I'm back with more updates!  Smiley




Say hello to the Sheet Ghosts! They’ll pass through any terrain so watch out.



After being soaked with water, they'll fall to the ground and make a splash, damaging nearby enemies.
(Next will be animating the cloth as they float)

Another thing I've been working on is water balloon juggling



Every weapon can be used to alter the trajectory of a water bomb. This will allow for me strategies and just plain ol' fun moments.  Grin
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Aw0
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« Reply #13 on: October 01, 2018, 12:47:50 PM »



Hey there, back with some new concept art, this time focusing on the items and other mechanics to be found in the game.

(Ammo modifiers)

Hot water gains pierce, damage+, damage over time for water trails

Cold water gains freeze, slows enemies, trails freeze for a short time

Soap water bubbles build up on enemies shot at, trails are really slippery

Power Drink water is electrified, damage++, stuns enemies

Toy Summons These will contain a random toy-based ally to help you fight or support you in other ways.

Keys will come in different forms, each with a different function. (Will expand on this later)

Vending Machine (V-Matic) is your main source of new items. Select items holding arrow + key combos (up + J, down + L, etc.)
« Last Edit: October 01, 2018, 01:49:34 PM by Aw0 » Logged

vaaasm
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« Reply #14 on: October 01, 2018, 01:02:24 PM »

I love the character designs and sprite work! they look fuckin fantastic

also i love the ideas for ammo modifiers. im a huge sucker for powerups in games as literal consumable items (like the power drink!)
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« Reply #15 on: October 01, 2018, 08:26:33 PM »

This is awesome. Nice mix of cool and cute
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Aw0
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« Reply #16 on: October 02, 2018, 10:21:25 AM »

Thanks guys! Hoping to have some new assets to show off soon  Grin
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Aw0
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« Reply #17 on: October 08, 2018, 03:31:26 PM »

Hello all, I’m back with some in-game assets! :D been working hard on these all week.

Here we have some assorted Ravennas.



Evolution of some of the sprites. (the first 2 were from the original build of the game back from years ago)



Various items and power-ups

- Water bottle ammo + soda (buffs stats for a short period)
- Power / Fire Rate Boost
- Friend-in-the-Box (spawns random ally characters to aid you in battle)
- Bottle dispenser (can drop ammo)






And finally, we have the animation for the Friend-in-the-box  when its active.



Can’t wait to show some gameplay footage with all this implemented. Next time. Wink
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Devilkay
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« Reply #18 on: October 08, 2018, 11:48:48 PM »

the artworks -> amazing
the pixel art -> not so good
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Aw0
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« Reply #19 on: October 09, 2018, 06:26:19 AM »

the artworks -> amazing
the pixel art -> not so good

Only way to get better is if I keep at it. Smiley
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