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TIGSource ForumsJobsOffering Paid WorkLooking for someone who can do this in GameMaker 1 or 2
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Author Topic: Looking for someone who can do this in GameMaker 1 or 2  (Read 678 times)
PlainOldGeorge
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« on: July 17, 2018, 08:08:34 AM »

- Have a way to join or create a server:
   + Hosting:
      ; When hosting the server you should be able to decide wether to
      have it private, password-protected, or public. The server is hosted
      from your own computer and if possible without port forwarding
      (I have no idea ifthis is even possible to not port forward but if possible).

   + Joining:
      ; When joining a server you should be able to join Via IP or
      join Via Steam. (I have an app ID already for Steam 869050 869051).
      ; Once you join a server it creates a character for that server and
      it is saved onto that persons server Creating the character it
      randomly picks a colour for your character so not every person is the
      same as well as have a there steam name somewhere around the character if
      another player is close enough
      ; Once that stuff happens you conncet and your character is spawned
      

   + General Inside the Server Stuff:
      ; There should be a server chat. Button to activate: enter (Maybe it
      saves to a log like how minecraft has a server log, saves to your
      desktop or the games folder. the desktop would be an easier way to delete
      it if you just don't care)
      

- What a Player Does:
   + Players need to collide with objects
   + Pickup Objects and have it stored in an inventory that the player has as well
   as remove that item from where it is from. You right click on the item to interact.
      when you right click on any object that is not in your inventory that can
      be picked up you get three little options: Drop the object, inhale the object,
      or equipt the object directly
   + Player shoots an object when they have a weapon with the specific bullet type.
   + Players do not need to collide with other players (unless you think that would add to the game)
   + have a player collide with some block and go into the object and be able to move
   the object in the same way you would move the character (leads the way for machines and cars)

- Inventory workings:
   + The inventory has a grid that is 4/4 (the four by four is general storage) + 3
   (is for 1 charm slot, 1 armor slot (armor works as you get a costume and that is 1
   set of armor like power armor in fallout 3 or vegas or in costume quest), 1 is for
    a weapon slot where you put a weapon from your invnetory.).
   + Moving objects in your inventory is moved with a left click and a move of the mouse
   +

- What an Enemy does
   + Have the enemy be updated on every screen.
   + Have a lootable inventory that works the same as the players
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