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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)need multiplayer ideas for asynchronous game
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JustColorado
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« on: July 21, 2018, 02:22:53 AM »

i want to add a little bit of online elements
to a 3d hack and slash game that is mostly played locally

i set up a php based CRUD - API
i want to use it for asynchronous game play elements
and for things that don't require fast updating
such as:

General world state
Leaderboard

does anyone have other ideas how i can use it
to enhance the game?



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MSThalamus
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« Reply #1 on: July 24, 2018, 07:00:20 AM »

Please don't let me discourage you, but....

I worked as a software engineer at a leading corporation specifically within web services for 20 years before I left to start making a game. From what you've said, I'm guessing that you're new to web services and data storage needs? Do you have anyone working with you (on a dedicated basis) who has mastery over web services? Is this also your first game? If the answers are Yes, No, and Yes... my honest advice is don't include server elements for a hack and slash game. Concentrate on putting together a first class single player experience, and you may find it's a freeing thing for you. We did, anyway. (If you'd like to read about how we reached our decision, we published an article at http://www.dawnofthefel.com/blogs/indie-games/frenemies-with-benefits.) And this is even though I have 20 years experience in this area! Smiley Basically, the moment you include a server element in your game, you open yourself up to multiple hard-to-predict attack vectors, and all the time you spend working to counter those takes you away from making your game. Also, you incur an ongoing operational expenditure to maintain the servers.

Of course, if the answers to my questions above are different it changes everything! Smiley Either way, best of luck to you!
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warsam
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« Reply #2 on: August 26, 2018, 10:12:52 PM »

Some examples to get you going:
  • Notes that players can leave on the ground (Bloodborne)
  • When a player dies, the corpse can be seen by everyone
  • Ability to send one or more units to attack another player (that they deal with later when they come online)
  • Social systems: friends, chat, trading, etc.

i want to add a little bit of online elements
to a 3d hack and slash game that is mostly played locally

i set up a php based CRUD - API
i want to use it for asynchronous game play elements
and for things that don't require fast updating
such as:

General world state
Leaderboard

does anyone have other ideas how i can use it
to enhance the game?




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