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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Unreal Blueprint Question
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Interactive_Media_Makers
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« on: July 26, 2018, 06:04:15 PM »

Hello. I need some help with one of my current projects.

I use blueprints. I want to make an enemy (a giant creature) whose hands can follow the players (a small character) at any location, as long as they are in range. If they're not, the enemy walks and positions itself until its hands can get to the player.

I want to create an effect where the player feels like the enemy is trying to grab or slap them, but I don't know if animations would be the best way to go.

I don't know if the description above describes it well, so tell me if you want more info before helping me with this.
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Bernie
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« Reply #1 on: July 27, 2018, 03:37:18 AM »

While I don't know anything about blueprints and Unreal, there are a few general concepts that usually work in all 3d engines: Bone position/rotation manipulation or Bone IK. A lot of IK solutions allow you to specify a goal position for the last bone in a chain of bones. You then could compare the position of the last bone to the player positon and trigger a grab, or, if the distance is too high, a walk sequence. I've used similar approaches in my game, where a metal snake moves its head towards the player. This was done with a FabrIK solution. That's a somewhat straight-forward type of IK you can easily apply in most 3d engines.
« Last Edit: July 27, 2018, 05:40:49 PM by Bernie » Logged

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