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TIGSource ForumsCommunityDevLogsExoplanetoid - a Tiny Universe Exploration RPG thing
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Author Topic: Exoplanetoid - a Tiny Universe Exploration RPG thing  (Read 6765 times)
AgentAvis
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« on: August 01, 2018, 12:41:12 PM »

Been working on this for about a month now and decided i wanted to share what i'm doing.

I'm using gamemaker studio and Aseprite to make it.
The game takes place in a scaled down universe.

Currently i have:
   -Procedurally Generated Stars
      -have different types ranging from white dwarf to red giant
      
   -Procedurally Generated Planets
      -Procedurally generated atmosphere composition
      -Temperature determined by distance to star and air composition.
      -can have ice, snow and clouds, depending on temperature and water levels.
      -planets range from sandy deserts to frozen tundra, or barren rock.
      
   -Realistic (ish) Gravity Simulation
      -gravity is way too strong to allow the tiny scale im using
      -planets orbit the star realistically
   -Controllable characters
      -like humans, android people, milkable cows, etc.
      -inventory and crafting system
   -Pilotable Spaceships
      -Fly around the solar system in a sci-fi spaceship.
      
   -and more ofcorse!

Currently I'm working on the planet generation and "planet types"
I'd like this game to eventually be a space exploration and building/farming RPG with missions and such.

And heres a discord i made you can join if you want  Hand Thumbs Up Right
https://discord.gg/sM5ZTA7
« Last Edit: August 07, 2018, 11:55:16 PM by AgentAvis » Logged

Zireael
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« Reply #1 on: August 01, 2018, 11:20:38 PM »

Really nice, is the code available anywhere?
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LewisClark
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« Reply #2 on: August 02, 2018, 03:43:41 AM »

This looks really cool Smiley

So would a game take place in just one 'scaled down universe'? Or would Players be able to travel between multiple universes in a single game?
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AgentAvis
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« Reply #3 on: August 02, 2018, 11:15:22 AM »

This looks really cool Smiley

So would a game take place in just one 'scaled down universe'? Or would Players be able to travel between multiple universes in a single game?

Thanks for having a look!
Currently theirs just one procedural solar system that can be explored. (and regenerated)
Eventually I want to have a galaxy map that you can travel around spore space-age style.

Really nice, is the code available anywhere?
Not currently. Maybe someday? Shrug
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AgentAvis
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« Reply #4 on: August 02, 2018, 12:20:31 PM »

Changelog for today:
-Deserts can have cacti now
-Planets become "Molten" when too close to stars
-Characters
   -have equipment slots now!
   -helmet
   -other clothing
   -added 4 sets of clothing (space suits essentially)
   -clothing draws on the character sprite when on the right slot
   -added a health bar
   -health drains when air is not suitable or existent.
        

« Last Edit: August 02, 2018, 12:26:24 PM by AgentAvis » Logged

AgentAvis
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« Reply #5 on: August 03, 2018, 12:06:49 PM »

Some gifs i forgot to put up:
   -Solar system gen
   
   -main menu screen
   


Bunch of cool additions today!
I think i'm going to trim down the change log to just the big stuff, to keep things from getting boring.

8-3-2018
   -Planets
      -clouds are a lot more dynamic now.
               

      -fire!!
         -fire is effected by oxygen in air
         -fire is effected by air density
          -made different armor heat resistant to dif extremes
                       
   -humans now spawn with a everywhere-proof-spacesuit on.


And that's it for today. (and the weekend)
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AgentAvis
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« Reply #6 on: August 07, 2018, 11:25:13 PM »

Worked on a bunch of different stuff today!

-added frog people
-Trees sway around in the wind, and added grass.


-Worked on these mysterious monsters


-Tweaked fire.
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AgentAvis
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« Reply #7 on: August 08, 2018, 12:32:52 PM »

Got a bunch done today!
   -added around panning with the mouse, rather than WASD to move around space
   -added water
   -added buoyancy
   -added water resistance
   -pawns can now swim in water
        -fixes and other small changes
       

Functionally water's done. I just need to add splash particles, waves, etc. to make it look good.
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sidbarnhoorn
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« Reply #8 on: August 09, 2018, 07:52:14 AM »

This looks very interesting and charming! Looking forward to seeing it develop further! Smiley
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

Website:
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AgentAvis
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« Reply #9 on: August 09, 2018, 11:50:09 PM »

This looks very interesting and charming! Looking forward to seeing it develop further! Smiley
Thanks, me too!  Grin

The last couple of days i've been working a lot on under the hood stuff.
Yesterday i worked on the timescale system (bullet time and fast forward type stuff) and today i worked on the saving/loading system.
Making progress but have a long way to go still.
I have been working on some art though!

Here's the art for all the races in the current gear i have in.
Still need to add most of them, so WIP


Animals & fishies


Aaaand a shark
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sidbarnhoorn
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« Reply #10 on: August 10, 2018, 12:16:59 PM »

What engine/programming language do you use? I'm currently learning JavaScript for web design but I'm interested in diving into other languages as well at some point. Also, what are you planning for the music? :D
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Siddhartha Barnhoorn
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Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

Website:
http://www.sidbarnhoorn.com
Bandcamp:
https://siddharthabarnhoorn.bandcamp.com
Twitter:
https://twitter.com/SidBarnhoorn
AgentAvis
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« Reply #11 on: August 10, 2018, 09:16:45 PM »

What engine/programming language do you use? I'm currently learning JavaScript for web design but I'm interested in diving into other languages as well at some point. Also, what are you planning for the music? :D

I'm using Gamemaker Studio 2, so it's built in language GML.
I haven't even thought about what i'm doing for music yet.  Undecided
I don't have any musical background or ambitions, so making it myself is pretty much out of the picture.
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AgentAvis
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« Reply #12 on: August 11, 2018, 11:42:01 PM »

Still not a ton to show, but i've been getting a lot done.
Saving and loading are done, which open up the galaxy map screen to be made. I changed the way air generation works to allow much more variety. I've started work on making planets "Teraformable", this would allow things like dumping a bunch of co2 on a planet to heat it up enough to be survivable and stuff!

Bunch of small improvements, like getting rid of old debug text, making the cursor react and respond to what your doing, and more.

I added a new system for viewing information on planets, Shift + left click pulls up the little window.

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sidbarnhoorn
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« Reply #13 on: August 12, 2018, 05:33:20 AM »

Thanks for the info. Great!

Well, if you at some point need help with the music, maybe we can work together someday.
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Siddhartha Barnhoorn
--------------------
Award winning composer

Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

Website:
http://www.sidbarnhoorn.com
Bandcamp:
https://siddharthabarnhoorn.bandcamp.com
Twitter:
https://twitter.com/SidBarnhoorn
AgentAvis
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« Reply #14 on: August 12, 2018, 12:33:38 PM »

Thanks for the info. Great!

Well, if you at some point need help with the music, maybe we can work together someday.

Yeah if when i reach that point, maybe i'll hit you up!  Wink Hand Thumbs Up Right


Today i worked on the planet menu system, you can now use it to completely customize planets.
I have the tools together i need to build levels now, which is great.
In the final game, i'm envisioning a combination of pre-made systems and random gen ones.
This should make structuring missions and telling stories much easier when i get around to it.


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flex$
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« Reply #15 on: August 13, 2018, 01:02:17 AM »

Y0 this is filthy! love the planetary physics and close-up action. keep going! Hand Clap Hand Any Key
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Josh Bossie
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« Reply #16 on: August 13, 2018, 07:18:40 PM »

I'm always drawn to games that are distilled versions of their genres, and after experiencing the unnecessary and boring bloat of No Man's Sky I'm especially drawn to this one

What's the game loop like?
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AgentAvis
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« Reply #17 on: August 16, 2018, 08:50:27 AM »

I'm always drawn to games that are distilled versions of their genres, and after experiencing the unnecessary and boring bloat of No Man's Sky I'm especially drawn to this one

What's the game loop like?

Yeah, I've always struggled to fill up the worlds I've created in the past, so having the worlds in this game be small and condensed is really freeing.

As for the game loop:

I'm still getting necessary engine stuff in, but I want the gameloop to focus on 3 things: Exploration, Questing, and Basebuilding. The 'world' of the game will be a galaxy consisting of a ton of systems that players can fly between and explore.

For exploration, I want there to be a nice variety of different planets for player to discover as they explore, like a swamp planet populated by giant slugs, or a planet that's actually just a huge space squid.

For Questing, I want the game to be populated by different factions. Each one with different motivations. They'll give the player things to do. Ex: Terraform this planet for me, go rescue these prisoners for us, or go check out this thing i saw on the edges of the solar system.

For basebuiling, I want players to be able to take a planet and make it their own. I'm not going to have minecraft or terraria style building, but rather placing buildings and structures. I really like to idea of being able to take a frozen barren planet and terraform it into a sprawling forest planet.

Thanks for the interest everybody.  Grin Hand Thumbs Up Right
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filbs111
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« Reply #18 on: August 19, 2018, 10:36:16 AM »

This looks nice. My favourite part is the spaceship showing predicted trajectory
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Mochnant
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« Reply #19 on: August 20, 2018, 06:39:14 AM »

The game idea is interesting and I'm looking forward to seeing more.
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