Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411424 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 19, 2024, 07:34:19 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsJobsOffering Paid WorkLooking for AI / Gameplay Engineer (2D Game)
Pages: [1]
Print
Author Topic: Looking for AI / Gameplay Engineer (2D Game)  (Read 724 times)
Zooch
Level 0
*


View Profile
« on: August 01, 2018, 12:56:02 PM »

Hi TigSource!

Magical Game Studio is excited to present an opportunity to the CA community that we’re passionate about.  The game we’re working on is a throw-back to one of our favorites, Legend of Zelda: A Link to the Past, and we’re looking to create a similar 2D, top-down adventure game with more of a painterly art style and faster-paced gameplay. We are developing for Nintendo Switch and PC platforms (we’re Nintendo dev partners with Switch access).

A bit about our own experience: we have signed contracts with three publishers across four previous games, ranging in funding from $400K to $5M.  As a team, we have shipped over 22 game titles in the past, and we’ve shipped both AAA and indie projects alike.  This specific project is in current negotiations with several notable publishers who want to see our First Playable demo in September.  This job posting refers to work that needs done for that First Playable milestone.

Our studio is comprised of 17 members.  Several of us are currently employed full time in director or senior-level roles at other game companies, but this is our passion project that we’re looking to get funded so that we can quit our day jobs and establish our own studio.

We’re currently looking for a Gameplay / AI Engineer who is capable of taking our animated NPCs/creatures and implementing their movement and combat mechanics.  This position is remote and royalty-based until we secure publisher funding, in which we will pay salary/benefits + royalty.  For those who showcase exceptional talent and experience, we also have funds to pay contractors now (which is why I'm posting here), but our significant others’ tend to get a bit grumpy when we spend from savings so we tend to keep this option limited.

If you’re interested in hearing more, we have documented a full breakdown with more detail on the game itself (and us as a team) and we’d love to discuss it with you via Discord.  We also have a small game demo we can send you to test the game.  Simply email me at [email protected] with your portfolio or examples of work and I’ll reply promptly.

Art Style:

MGS prefers a painterly, visually expressive style that you’ll find in this link of images:  https://imgur.com/a/WRyzC.

And some more “job” details:

Primary responsibilities will include implementing combat/pathing mechanics for our Bog Rusher (charge at player, eat player, spit into the air, spit towards the player), Gopher (throw mud at player), Mosquito (tether itself into mud to grow its venom sac, explode near player), and basic villager NPC (basic pathing, start dialogue).  We already have a custom navmesh solution that works well and is easy to use, but we're looking for someone who has a background in AI who can make the enemies do what they should be doing.

Thanks for reading, and I hope to hear from you soon!

Zach
Logged
Niteris
Level 0
***


NiTL's player character


View Profile WWW
« Reply #1 on: August 02, 2018, 12:41:30 PM »

Email sent!
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic