Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411469 Posts in 69368 Topics- by 58422 Members - Latest Member: daffodil_dev

April 23, 2024, 07:52:37 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityTownhallflixel
Pages: 1 2 3 [4] 5
Print
Author Topic: flixel  (Read 24652 times)
Matt Thorson
Level 7
**

c'est la vie


View Profile WWW
« Reply #60 on: June 21, 2009, 03:04:31 PM »

Just wanted to pop in here and say thanks for releasing this.  I've learned a lot from it and it will help me out with future flash projects Smiley Hand Thumbs Up Right
Logged

AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #61 on: June 21, 2009, 05:19:04 PM »

awesome man happy to help Smiley
Logged

cup full of magic charisma
Noyb
Level 9
****



View Profile WWW
« Reply #62 on: July 05, 2009, 06:23:42 PM »

I had no idea there was a free Flash/Actionscript IDE until I went to your site. And I didn't go to your site for a long time since Flixel's release because I had no idea there was a free Flash/Actionscript IDE. Got the tutorial game to compile on FlashDevelop, and everything is running smoothly here.

In short, Flixel looks awesome. I'll probably make my next game in it. Kiss
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #63 on: July 05, 2009, 08:20:36 PM »

As moderator I decree that all of you send naked pictures of yourselves to Adam as thanks for this wonderful project.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Zaphos
Guest
« Reply #64 on: July 05, 2009, 11:10:32 PM »

Finally started digging in to this today!

One obvious optimization would be to add some spatial data structures to the mix -- it looks like flixel currently just linearly searches through arrays?  Is there a collection of add-on classes anywhere?  It looks like it'd be pretty easy to add a FlxmodTilemap with constant time collision detection against blocks.  Also, FlxmodSpatialHash or quadtree or similar ...
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #65 on: July 06, 2009, 12:54:18 AM »

I like the idea of tilemaps. Those are efficient for blocky games.

I've also thought of doing some additions of my own, like precaching rotated sprites as bitmapdata sheets so the vector renderer doesn't ever have to be used if the coder chose not to.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #66 on: July 06, 2009, 09:16:28 AM »

I'm keeping a running list of planned features here:

http://flixel.org/forums/index.php?topic=109.0

And most bugs have been tagged with v1.1 in that same forum, and should be fixed in the next build as well.  I don't have a quadtree-like thing planned right now, but mainly because it is just outside my experience so i'm not sure how to integrate it with the same kind of layer-based philosophy that is driving everything else.  It would be pretty rad to have some kind of optional structure that could help optimize performance in large areas though, I definitely agree.  Mayhaps in the future I will have to do RESEARCH

Finally there are a bunch of helper classes and tutorials for how to use them in the help forum:

http://flixel.org/forums/index.php?board=1.0

I havne't used them so I can't really vouch for how well they work at this point, but they seem pretty cool.  Many of them will be kind of deprecated or unnecessary once I get 1.2 rolled up though!
Logged

cup full of magic charisma
Kneecaps
Level 3
***



View Profile
« Reply #67 on: July 06, 2009, 09:43:09 AM »

I've been working on a tilemap editor in AIR that exports .as files based on specific engines/setups (currently only mine).  I could certainly try to sync it up with the Flixel tilemap class once it is made.
Logged
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #68 on: July 06, 2009, 06:37:19 PM »

Some choice flixel games:

http://darthlupi.com/projects/Wonder_Palm/
http://phuce.com/uploads/queens/release/
http://www.newgrounds.com/portal/view/502199

enjoy!
Logged

cup full of magic charisma
ChevyRay
Guest
« Reply #69 on: July 06, 2009, 07:16:36 PM »

Haha sweet, Darthlupi's game Grin he was just telling me about that earlier. I hadn't seen it yet.
Logged
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #70 on: July 06, 2009, 07:41:51 PM »

It may not be done yet, I hope it was ok for me to post it here o_O  he posted it on the flixel forums earlier today
Logged

cup full of magic charisma
ChevyRay
Guest
« Reply #71 on: July 06, 2009, 07:43:24 PM »

Yeah I don't think he's done it yet (he mentioned wanting to change a few things), but I'll let him know when I talk to him next -- I'm sure it's fine. Smiley
Logged
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #72 on: July 07, 2009, 08:46:12 PM »

I was procrastinating so I put together a v1.2 release, the big changes are a bunch of bug fixes and basic support for proper tilemaps!

http://flixel.org/flixel_v1.2.zip

> Fixed bug with facing & proc-gen box sprites
> Added FlxGame constructor param for skipping Flixel logo
> Removed the deletes in FlxArray's "remove" functions
> Simplified FlxArray "clear" function
> Added null checks to overlap and collide functions
> Fade and Flash need param Force == true to reset themselves
> Flash has a callback now
> FlxButtons use scrollFactor, visible, and flicker properly now
> General corrections to the way overlap works with scrollfactor
> Fixed pause music looping bug
> FlxG.scores and FlxG.levels are flxarrays now
> Doublechecked manual scroll manipulation
> Added new class FlxLayer
> FlxEmitter has optional parameter for parent FlxLayer
> FlxEmitter will not auto-add pre-existing sprites
> added new class FlxTilemap
> added callback to FlxSprite animation system
> fixed excessive frame calculation in FlxSprite animation
> added new optional PlayStateTiles to Mode example code
Logged

cup full of magic charisma
ChevyRay
Guest
« Reply #73 on: July 07, 2009, 09:31:10 PM »

Yeah man, you're such a procrastinator Roll Eyes all that would've taken me a month!

Well done Grin downloading the latest. Sorry I haven't done much with Flixel myself, I'm working with my own engine right now. I might give Flixel a go with an upcoming collaboration, though Smiley especially now that so many of the kinks have already been worked out.
Logged
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #74 on: July 07, 2009, 09:47:33 PM »

Yeah man, you're such a procrastinator Roll Eyes all that would've taken me a month!

This did take me a month to plan Tongue  Just a day to code is all.  Plus I WAS procrastinating, I was supposed to be working on my iPhone game today...
Logged

cup full of magic charisma
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #75 on: July 08, 2009, 09:31:01 AM »

wups, I messed up the tile code in the 1.2 download!  it's fixed here:

http://flixel.org/flixel_v1.21.zip
Logged

cup full of magic charisma
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #76 on: July 18, 2009, 06:57:52 PM »

Sry for necropost but v1.25 is up:

http://flixel.org/forums/index.php?topic=184

Fixes a bunch of bugs in the v1.21 tilemapping, and adds some new features:

1 - Sprites now have alpha (for cheap, too!) and scaling (expensive Sad )
2 - Beta test of fullscreen mode
3 - Collide with ANYTHING (hello freeze ray!)
Logged

cup full of magic charisma
Dacke
Level 10
*****



View Profile
« Reply #77 on: July 19, 2009, 12:05:19 AM »

10 days and a new update, that's no necro! That's just great news  Hand Thumbs Up Left Smiley Hand Thumbs Up Right
Logged

programming • free software
animal liberation • veganism
anarcho-communism • intersectionality • feminism
AdamAtomic
*BARF*
Level 9
*


hostess w/ the mostest


View Profile WWW
« Reply #78 on: July 21, 2009, 10:12:48 AM »

Updated the general help thread over on the flixel forums, I found a pretty great AS3 tutorial, linked out to some relevant blog articles, wrote up a simple info post about what flixel even IS, and just generally sorted things out a bit!
Logged

cup full of magic charisma
team_q
Level 10
*****


Divide by everything is fine and nothing is wrong.


View Profile WWW
« Reply #79 on: July 21, 2009, 11:29:29 AM »

Awesome! I plan on using Flixel on my next small project.
Logged

Dirty Rectangles

_PRINCE OF ARCADE_
Pages: 1 2 3 [4] 5
Print
Jump to:  

Theme orange-lt created by panic