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TIGSource ForumsCommunityTownhall[RELEASED] Fishing Basics _ Unreal Engine4 (UE4)
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Author Topic: [RELEASED] Fishing Basics _ Unreal Engine4 (UE4)  (Read 810 times)
doyu
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« on: August 07, 2018, 10:14:22 AM »



Fishing Basics is a simple fishing system for Unreal Engine 4 (UE4). It is created entirely with Blueprint classes and I believe that you can easily customize them. In this project, you can throw a hook and lines into the water at the desired distance and direction and reel the line. AI fish behave in Roam and Chase state. Also, the fishing rods are animated into Idle, Bite and Hook state depending on the situation.

Features:
- A user can spool a spinning reel which has transform animation
- A user can throw a hook and lines into the water at the desired distance and direction
- Two AI Fish mode (Roam and Chase)
- Three Fishing Rod mode (Idle, Bite, Hook)

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Marketplace Page : https://www.unrealengine.com/marketplace/fishing-basics
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