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TIGSource ForumsDeveloperBusinessGDPR opt-in menu
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jimon_c
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« on: August 08, 2018, 09:49:22 AM »

I'm developing a mobile game and I'm trying to figure out a good way to comply with GDPR. My game uses a few different services for multiplayer, analytics, etc.

I can't find any good examples how to implement opt-in correctly. Most games started to just introduce "ad tracking" toggle (like here https://itunes.apple.com/us/app/diggerman/id1045447651?mt=8 ), but it seems not to comply with requirement of granular opt-in (like user should be able to disable one service, but keep others).

Any good examples how to do this?
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yakandco
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« Reply #1 on: November 13, 2018, 06:54:43 PM »

Hey there, do you use Unity as your game engine? if yes then they provide a plugin that helps with making your app compliant.
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jimon_c
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« Reply #2 on: November 14, 2018, 01:12:26 AM »

Yes, though I ended up making in-game popup that asks for consent to use analytics service and personalised ads and have 3 buttons:
- Yes, I'm giving consent to use services A,B,C
- No, I'm not giving consent to use services A,B,C (this disables all tracking and personalised ads)
- Disable Ads and disable tracking for 0.99$

This seems to be working fine.
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Indiana-Jonas
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« Reply #3 on: February 07, 2019, 06:47:14 AM »

I'm also trying really hard to figure out how to do this correctly (as well as COPPA compliance). It's surprising how little resources there is to learn how to do this correctly considering the penalties can be very severe.
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