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1385190 Posts in 66327 Topics- by 58809 Members - Latest Member: foggermachine

November 28, 2020, 06:27:42 PM

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TIGSource ForumsCommunityDevLogsOmen of Duality - Super Hydlide/Ys/Zelda inspired
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Author Topic: Omen of Duality - Super Hydlide/Ys/Zelda inspired  (Read 9699 times)
SolS
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« Reply #100 on: November 22, 2020, 04:05:15 AM »

Border tests with mostly unfinished old mockups, the last one is new though.















Early coastal palace.



I'm working with the border tiles to see if I can make new tiles from it, to use for more detail in the border and for areas in the game.



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Prinsessa
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« Reply #101 on: November 22, 2020, 05:51:30 AM »

So pretty! I especially like the bright yellow temple-looking one. It looks like some are more side view and some are more top down, what’s going on there?
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SolS
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« Reply #102 on: November 25, 2020, 05:06:22 PM »

Thank you! All still top down, just sometimes a bit of an angled perspective. Preferably the elephant would be a bit more top down than front viewed but I thought it turned out pretty cool as is.

Here's a new one!

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Prinsessa
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« Reply #103 on: November 26, 2020, 04:18:39 AM »

Ahh, I see!

This one is really nice too Kiss I really like the almost dithered grey parts here and there, looks a bit like smoke rising?
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SolS
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« Reply #104 on: November 27, 2020, 04:55:53 AM »

Thanks! They're bits of the plants from this shot actually,



Here's some more tests.









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Prinsessa
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« Reply #105 on: November 27, 2020, 07:38:32 AM »

Oh! The thought of smoke did make me wonder if you've got any animated tiles too tho, haha. I really like the palette in the first one of these three new ones, the green on the plants makes it very clear what's going on and it contrasts nicely with the colour of the stone.
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