Suttebun
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« Reply #60 on: July 29, 2020, 08:54:28 AM » |
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SolS, seriously - that black looks really good. Keep it simple *edit* and then suddenly I can see the place, instead of tiles.
But, there is a natural feel to the disorientation that some of your areas create. Similar to being out in a forest for a period of time - leaving, and coming back with a vein of remembrance. But all the water is gone and new paths are hidden under the brush.
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« Last Edit: August 01, 2020, 08:26:36 AM by Suttebun »
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Dr. Büni
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« Reply #61 on: July 29, 2020, 10:41:22 PM » |
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Quick hue shifting concept art. Neat! Reminds me of how some Game Boy games had different hues for different levels. Pokémon being a classic example of that.
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SolS
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« Reply #62 on: August 11, 2020, 12:43:24 AM » |
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@Suttebun - Oh I'll definitely have a good variety of both simpler and more dense areas. Along with some areas having higher contrasts. Sometimes I can be more into one style than another, but I can see the benefits of either so hopefully I can get the best of both worlds overall. And thanks! @reila nimu - Thanks! Yeah I really love palette changes in games in general. It always adds so much to a game! I haven't been as productive in the last week or so but here's a few experimental areas, they felt a bit off so a gave them more dreamlike colors. Most areas I post will likely make it into the game but I'm not sure at the moment if these would fit anywhere. And here's a few more of these.
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SolS
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« Reply #63 on: August 11, 2020, 10:36:00 PM » |
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Suttebun
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« Reply #65 on: August 16, 2020, 05:35:15 PM » |
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@Suttebun - Oh I'll definitely have a good variety of both simpler and more dense areas. Along with some areas having higher contrasts. Sometimes I can be more into one style than another, but I can see the benefits of either so hopefully I can get the best of both worlds overall. And thanks! yes! Keep it up Sols!
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qMopey
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« Reply #66 on: August 23, 2020, 12:45:18 AM » |
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Posting for follow (also follow you on twitter!), love the art and hope to see more
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SolS
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« Reply #67 on: September 07, 2020, 05:19:06 AM » |
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Earworm
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« Reply #68 on: September 07, 2020, 03:50:46 PM » |
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Great work as always Sols! I like the look of the health and mana gauges you've added
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SolS
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« Reply #69 on: September 10, 2020, 04:53:51 AM » |
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Thanks Earworm! A couple more old night mockups. I think this first one was testing a night palette directly from Super Hydlide so I might want to alter it a bit at some point.
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SolS
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« Reply #70 on: September 15, 2020, 10:07:00 PM » |
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SolS
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« Reply #72 on: September 20, 2020, 12:30:46 PM » |
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SolS
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« Reply #73 on: September 20, 2020, 10:00:31 PM » |
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qMopey
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« Reply #74 on: September 21, 2020, 09:03:31 PM » |
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Those crystals are really beautiful
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SolS
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« Reply #75 on: September 24, 2020, 12:05:48 PM » |
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muki
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« Reply #76 on: September 25, 2020, 11:18:10 AM » |
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I love how organic you've made this look, despite there being clear "tile" edges. It's very chaotic in the best way.
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SolS
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« Reply #78 on: October 04, 2020, 07:51:36 PM » |
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SolS
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« Reply #79 on: October 06, 2020, 10:34:57 PM » |
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Another test, adding in a few things.
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