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1383475 Posts in 66144 Topics- by 58569 Members - Latest Member: RunReadySoftware

October 20, 2020, 09:05:01 AM

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TIGSource ForumsCommunityDevLogsOmen of Duality - Super Hydlide/Ys/Zelda inspired
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Author Topic: Omen of Duality - Super Hydlide/Ys/Zelda inspired  (Read 8463 times)
SolS
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« Reply #80 on: October 08, 2020, 10:03:56 PM »

Here's a few plant room variations. I'll probably move on from these for now but I'd still at some point like to add in stuff like floor tiles, a spiral staircase or book cases etc. and make other types of indoor areas.





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SolS
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« Reply #81 on: October 10, 2020, 03:33:26 PM »

Collected together some of my unfinished icey ideas.



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SolS
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« Reply #82 on: October 11, 2020, 10:00:00 PM »

Underwater experiments.





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QOG
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« Reply #83 on: October 11, 2020, 10:48:55 PM »


Looking great! I'm impressed by how distinctive you're making often quite abstract tiles and areas.
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SolS
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« Reply #84 on: October 12, 2020, 09:15:23 PM »

Thanks QOG! I'm still getting a lot out of the texture experiments I made a while ago, with overlapping and hue shifting bits of graphics.



I went back and tried mixing together some textures, I wasn't planning on making an underwater location but the mixed pieces started to really resemble deep sea stuff so I went with that.

I'd love to post these on Twitter but I haven't been able to log back in in the last few days! Veeery frustrating...
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SolS
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« Reply #85 on: October 13, 2020, 10:36:45 AM »

Stormy mockups.



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SolS
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« Reply #86 on: October 14, 2020, 06:20:55 AM »

Many more storm color variations, these were fun to experiment with!





The first one's color here is very Mario 64 Bowsers sky like.









The cloud boss is nearly identical to the one in Ghouls 'n Ghosts, there's also a boss in Super Hydlide that's basically the same looking too called Hell Smoke, and Kirby has it's own cloud eye as well. So it was hard to resist trying to add one in when the idea came to mind, a very nostalgic design! Also the glitchy cloud background was inspired by the machine stages in ecco 2 on the master system.
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Prinsessa
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« Reply #87 on: October 16, 2020, 02:14:29 AM »

I never know what to say in response to these besides ‘beautiful’! It’s such a nice style, and all the colour variations are great too.
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SolS
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« Reply #88 on: October 18, 2020, 03:04:32 AM »

Thanks!

When I move on from just posting visuals there will probably be more to talk about but for now, more art!

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SolS
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« Reply #89 on: October 19, 2020, 06:17:03 PM »

Ghost village mockups.



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droqen
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« Reply #90 on: Today at 02:39:07 AM »

I never know what to say about your game, but it's time to post in this thread and get following!
I guess something I'm curious about: you post a ton of palette variations of most of the areas. Does the game have a constantly-shifting palette? or are you trying to figure out which palette you like best?
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