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TIGSource ForumsCommunityDevLogsThe StoryTale - platformer with strange magic weapons and random spells
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Author Topic: The StoryTale - platformer with strange magic weapons and random spells  (Read 9129 times)
redmassacre
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« on: August 15, 2018, 01:32:14 AM »

The Storytale is a fairytale-platformer with strange magic weapons and useless random spells.



The Brave Prince hurries up to rescue the kidnapped princess.
All he has got are strange magic weapons and hmm.. immortality.
So will it be just an easy walk in the park or the extremely tough journey to the Dark Wizard lair?



Another story is about the Little Princess. She has to rescue the Prince before the dawn. She knows just a bunch of useless spells, which she mixes up usually. So her current, ready to cast, spell will change very often.
Moreover the Little Princess can die from any danger. Fortunately the fountains of Eternal Youth will be ready to resurrect her during that long night.



Targets platform is Steam. https://store.steampowered.com/app/629230/The_Storytale/

Twitter: https://twitter.com/TheStorytale

Game engine: Game Maker Studio
Estimated Release Date: Q4 2018









« Last Edit: August 17, 2019, 12:01:08 PM by redmassacre » Logged

redmassacre
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« Reply #1 on: August 20, 2018, 01:38:41 PM »

Working with snow setting




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Alce
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« Reply #2 on: August 20, 2018, 02:10:44 PM »

The art style is lovely! I don't really get what the Brave Prince is doing the second gif though, is a ground smash attack? Or just a heavy landing effect?
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Aspiring chilean game dev. Likes artsy/experimental stuff.
redmassacre
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« Reply #3 on: August 20, 2018, 02:18:35 PM »

Thanks, Alce)
It's a heavy landing with autosmashing enemies when falling from very upper platforms.
Just for fun and to make falling for immortal Prince more comfortable )
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redmassacre
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« Reply #4 on: August 29, 2018, 11:32:08 PM »

Let's add some rain and new spell of Big Jump (:


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bryku
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« Reply #5 on: August 30, 2018, 12:01:52 AM »

Loving the artstyle and the cape "physics". Keep it up!
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Busy working on xcom-like, steampunk/vermintide pixel art strategy game called "Shardpunk".

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binong
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« Reply #6 on: August 30, 2018, 01:36:50 AM »

Saw this on reddit for the first time and I knew this would be awesome. Keep us posted!
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redmassacre
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« Reply #7 on: September 05, 2018, 02:48:12 AM »

Let's try and balance teleport spell (:



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redmassacre
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« Reply #8 on: September 10, 2018, 09:55:22 AM »

If player plays too long on the level then some goblins may become tired and get some sleep (:



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MegaTiny
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« Reply #9 on: September 10, 2018, 04:05:41 PM »

That goblin animation is super cute. They have a lot of personality!
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redmassacre
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« Reply #10 on: November 28, 2018, 01:36:49 AM »

If your hammer is too heavy and slow just find another one.
But your knockbacks from enemy hits will be also longer (:



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redmassacre
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« Reply #11 on: December 04, 2018, 08:03:33 AM »

Trying to define right voice for Little Princess.
What would you choose Smiley ?



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redmassacre
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« Reply #12 on: December 11, 2018, 12:13:50 AM »

Every mile is two in winter )


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redmassacre
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« Reply #13 on: December 24, 2018, 02:01:04 AM »

Implementing underwater - mechanics, camera, shaders, sound and so on (:



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redmassacre
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« Reply #14 on: December 31, 2018, 01:16:55 PM »

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NajibSG
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« Reply #15 on: December 31, 2018, 04:11:00 PM »

I like the style of your art  Smiley
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redmassacre
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« Reply #16 on: January 01, 2019, 04:35:19 AM »

Thanks) Maybe you could like gameplay also if you like tight control platformers)
1-hour demo is here https://redmassacre.itch.io/the-storytale
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redmassacre
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« Reply #17 on: January 11, 2019, 03:30:31 AM »

That streamer could play our game without hands. It's unbelievable)



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redmassacre
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« Reply #18 on: January 28, 2019, 12:58:44 PM »

So if you won't move camera upside or downside, we'll "think different" to help you detect enemies out of the view (:



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redmassacre
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« Reply #19 on: February 07, 2019, 02:10:33 AM »

Can goblins be tired and then have some rest?
Let's see)


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