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TIGSource ForumsCommunityDevLogsFated Kingdom - multiplayer digital board game with no forced rules
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Author Topic: Fated Kingdom - multiplayer digital board game with no forced rules  (Read 11316 times)
GameLiberty
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« on: August 29, 2018, 12:44:23 AM »



Fated Kingdom is a digital board game for 4 people set in a dark fantasy that puts a player in the tabletop sandbox. To survive in a grim world and save the kingdom of Kinmar, party members have to throw dices, draw cards from the decks and move the character tokens on the board.

Game Features

  • Classic tabletop experience in digital form
  • 4 player co-op
  • Dynamic game board with squares generation
  • Sandbox with no forced rules
  • Realistic physics
  • Dark and cruel fantasy world


V I D E O







G I F S












A B O U T   T H E   G A M E

Starting the development, we set ourselves the goal of reproducing to the players the pleasure spent at a real gaming table with a colorful board, decks of cards, dices and character tokens. To do this, we have realized all the main advantages of tabletop games, the most important of which we consider complete freedom of action. The party takes place in real time, and all the actions of its members are done by themselves.

Unlike many other digital board games, Fated Kingdom does not control the execution of rules on the software side. They are clearly spelled out in a rulebook that is available in the game menu. As in real life, players themselves must look for the implementation of the rules. If desired and mutual consent, the rules can be changed, reduced or supplemented. And, of course, you can cheat at the table. The main thing is that opponents do not notice this!


S C R E E N S H O T S







T H E   L O R E

Kingdom of Kinmarr

The game takes place in a gloomy medieval world with fantasy elements. The Kingdom of Kinmarr was filled with monsters, undead and looters. The folk leave the fields, which have not yielded a crop for a long time, and the whole royal army went to war and did not return. It seems that Fate itself wants the country to plunge into the abyss of chaos and despair.

To counter the numerous misfortunes and regain control of the country, the king calls for the help of his most faithful servants and creates 4 guilds: Feudal Pact, Arcane Commune, Pathfinders and Heirs of Kinmarr. Each guild receives full freedom of action and a clearly stipulated contract: destroy everything that harms the crown.

At the beginning of the game, 10 years have already passed, and during this time the guilds have not succeeded in their mission. The Kingdom shrank to the capital, several large cities and war-ravaged lands in their environs. There is no clear plot line in the game, but on the cards you can find brief notes on which to learn about the world and the creatures inhabiting it.

All the King's Men

With the first rays of the sun, a spear palisade appeared on the horizon. Crimson and golden banners fluttered in the wind. He blew from the sea and seemed to carry the hope that the Kingdom of Kinmarr will finally cope with all the misfortunes. Learning that the army successfully landed on the coast, the king immediately sent his fastest messengers.

None of them returned. Instead of hope, the wind brought a stench of death, mixed with the smell of rotten meat and salted fish. Many years ago, soldiers loaded it on ships to survive on enemy land. Now the army was slowly moving to the west, and the pungent smell of rot was spread all over the region. Places where people still lived, quickly emptied.

It could not be a coincidence. The army, long ago sent over the sea, once again walked on its native land. Skeletons and zombies. Whole or in parts. On undead horses, on foot or even crawling. They all went to an endless horde directly to the border of the kingdom. Very soon they will overwhelm it with the ocean of blood and accomplish what Fate is predestined.

At sunset, the army of Connetable Gothric returned to Kinmarr.


D E V E L O P M E N T   P R O G R E S S



L I N K S



« Last Edit: May 13, 2019, 12:58:43 PM by GameLiberty » Logged

GameLiberty
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« Reply #1 on: August 30, 2018, 03:43:08 AM »

Very first prototype video


« Last Edit: August 31, 2018, 05:40:58 AM by GameLiberty » Logged

GameLiberty
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« Reply #2 on: August 31, 2018, 05:40:41 AM »

Another video, now with game music


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GameLiberty
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« Reply #3 on: September 01, 2018, 07:10:43 AM »

Next update comes tomorrow!
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GameLiberty
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« Reply #4 on: September 02, 2018, 07:11:21 AM »

New update released.
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GameLiberty
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« Reply #5 on: September 03, 2018, 05:51:43 AM »

Another old prototype GIF:

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GameLiberty
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« Reply #6 on: September 04, 2018, 04:21:36 AM »

Prototype hand interaction:

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GameLiberty
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« Reply #7 on: September 05, 2018, 12:55:10 PM »

Character class screen:

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GameLiberty
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« Reply #8 on: September 06, 2018, 10:41:06 PM »

Hand filling:

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GameLiberty
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« Reply #9 on: September 08, 2018, 08:33:11 AM »

Dynamic vignette for Fate sphere:

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GameLiberty
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« Reply #10 on: September 09, 2018, 10:50:15 AM »

Card Quick View:

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GameLiberty
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« Reply #11 on: September 12, 2018, 08:41:45 AM »

Cards with flavor text (click to enlarge!)

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GameLiberty
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« Reply #12 on: September 14, 2018, 10:34:25 AM »

New square (click to enlarge!)

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GameLiberty
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« Reply #13 on: September 15, 2018, 12:26:55 PM »

Next update comes tomorrow!
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GameLiberty
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« Reply #14 on: September 17, 2018, 10:09:36 AM »

Eighth update released.
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GameLiberty
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« Reply #15 on: September 19, 2018, 09:09:43 AM »

New cards (click to enlarge!)

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Devilkay
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Hi! First game-dev experience!


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« Reply #16 on: September 20, 2018, 11:09:55 PM »

I love the card games!!!  Gomez
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GameLiberty
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« Reply #17 on: September 22, 2018, 09:52:55 AM »

So you will surely like our game.
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GameLiberty
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« Reply #18 on: September 24, 2018, 10:35:12 AM »

Some dice interaction

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GameLiberty
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« Reply #19 on: September 26, 2018, 09:54:17 AM »

Card placement

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