I'm almost entirely looking at shaders, although the flashing diagonal lines(?) left after the explosions are a bit distracting as well and seem to linger a long while. To completely pull something out of my ass, I think that effects should be 2/4 of the following:
- Subtle
- Like, REALLY subtle
- Small relative to screen size
- Short duration/length
Originally I didn't have the second bullet there, but I realized that would make ongoing surfaces stuff impossible.
Allthough this reply is very late, i still would like to say i read your post and appreciate this kind of constructive criticism
I'm thinking we might have kind of different philosphies when it comes to effects though, but it is still always good to get other opinions to take into consideration. One thing that i was a bit bewildered by though, was the diagonal lines that you mention... I'm not entirely sure what you mean by this, and i don't see any diagonal lines
Even with the rest of the post below, this is something that i would appreciate if you could describe a bit better if you would like. I remember seeing some strange glitches in the preview of the gifs before exporting that did not show up (for me) in the exported files, so do these lines also appear in the youtube video?
But anyway, on to the main reason for this update: Not very long after my last post i got some bad news. It didn't come as a complete surprise, but it was still worse news than expected... I'll have to spend some time in prison starting in a couple of weeks, and when i realized there was no way i would be able to finish this project in time, it became increasingly hard to find motivation to continue with this very time consuming and solitary work. I have done some work on a new and softer system for unit to unit collisions, and some graphical tweaking, but i've tried to spend as much time as possible with friends, family, girlfriend etc...
I knew i would get this sentence, and that it would most likely mean some type of confinement, even before the work on this project really started. But i was led to hope and believe it would be confinement that would allow me to use a computer, so that i would be able to continue my work. But since that will now not be the case, the status on this development process is uncertain to say the very least. At the moment i'm very much thinking i will want to continue doing games when i'm out again, but i know from past experiences that resurrecting an old project after long periods of time is very hard for both practical and emotional reasons.
So this update is mostly for the sake of myself keeping some kind of log, and for the unlikely (i guess) scenario where i would restart work on this project when i get out. Even in it's current unfinished state, this has been the largest and most serious game that i have worked on by far, and i have learned tons of stuff that i think will be very useful in the future. It's also been a more fun and enjoyable undertaking than any of the much smaller things i've worked on in the past, and i hope i will remember that it's more rewarding to stick to perfecting one bigger project, even though it means that during some days or weeks the work might feel brutal and daunting. I also hope i will remember to make the switch up to GMS 2 before i start any serious work again
Should i start work on a new project when i'm out, i think i will spend some serious time and consideration in planning the scope of the project before starting the work, and trying to contain the games mechanics within more reasonable limits, because i could definitely see that the amount of work that would have needed to go into this game would have increased exponentiionally as i went on, and that just balancing all the features i had in mind could have easily turned into a nightmare where progress would have slowed to a halt. It's something that i remember hearing a lot from successful indie developers in interviews and talks, and now i think i much better understand the value of really trying to do a game that is simple enough that you will be able to finish it in a reasonable timeframe
That's it for now, i would not be surprised if there are now new updates here but who knows