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TIGSource ForumsDeveloperAudioGame Audio Lookout - A YouTube series on how music and sound in games work
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william.equal
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« on: August 31, 2018, 11:53:30 PM »

Hi,

I’d like to show you my current video project “Game Audio Lookout”. It is a series on YouTube about how music and sound design in games work.
There is three episodes I produced within the last month and I’m planning to release them on a regular basis!

Playlist link to all episodes:




Link to my channel:
https://www.youtube.com/channel/UCm4XW_MrNfZrjQkj9iuxK9A

--

To this date, I made 3 episodes:

Enhancing Gameplay with Music in Celeste -



On the surface, “Celeste” is a brutally hard 2D platforming game about climbing the imaginary Celeste Mountain but it is much more than that. It narrates a compelling story of main character Madeline fighting with her demon doppelgänger. Gameplay-wise, super tricky levels combined with tight controls let you fail and re-try over and over again. But what it makes it even more enjoyable is the wonderful soundtrack composed by Lena Raine we’ll have a look at in this episode of “Game Audio Lookout”.

EarthBound - A Quirky Artistic Synergy of Story, Art and Music -
https://www.youtube.com/watch?v=ZH4DqgvkE0k
In fact, there’s many ways how the three elements writing, artwork and sound can play together. There’s AAA titles with cinematic writing, photorealistic graphics and epic orchestral music on the one hand. Another good example is the “Super Mario Odyssey” world “Steam Gardens” with its funky vibes due to a coherent artistic feel of character design, graphics and audio. But today, we’ll go back to the Super Nintendo era to have a look at one of the strangest games Nintendo ever created: “Earthbound”

Deconstructing a Musical Level in Rayman Legends -
https://www.youtube.com/watch?v=3UIhBZuj2HI
Rayman Legends has found its way into many “Best Platformer Games of All-Time” lists. Though it closely fails to beat the uncrowned king Super Mario, it found a safe place next the Nintendo mascot.
The Rayman series was created by French game designer Michel Ancel and started in 1995 with the 2D jump’n’run Rayman. It was followed by two 3D platforming games: Rayman 2 and Rayman 3. But the series went back to 2D sidescrolling with Rayman Origins in 2011. Origins was also the first Rayman game using the UbiArt Framwork which also was adopted by the 2013 release “Rayman Legends”.
In this episode we’ll deconstruct one of the incredible musical stages in Rayman Legends.
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william.equal
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« Reply #1 on: August 31, 2018, 11:54:34 PM »

Here's the embedded videos of episode 2 and 3:

EarthBound - A Quirky Artistic Synergy of Story, Art and Music -





Deconstructing a Musical Level in Rayman Legends -


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