Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1397321 Posts in 67457 Topics- by 60681 Members - Latest Member: benchmarkses

December 07, 2021, 10:59:15 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperPlaytestingZoo Party A Casual Puzzler
Pages: [1]
Print
Author Topic: Zoo Party A Casual Puzzler  (Read 419 times)
PartTimeIndie
Level 0
***


View Profile
« on: September 06, 2018, 10:11:33 AM »

Hi,
I am Nikolas Crisci, some of you might know me from the game Will Glow the Wisp. I am currently working on Zoo Party, it is a puzzle game with a unique input scheme. The idea is that you control all animals at the same time and try to match them all together, the problem is that you can't leave the screen. It is hard to explain that is why I made a short trailer:






Screenshots


I would love if you could give me feedback about the following things in particular:

- Is the tutorial clear and engaging
- Do you like the difficulty progression
- What do you think about the short "video" at the beginning
- Is there any idea you have in regards to the input and how do you like it
- Anything else you want to tell me

Link to Beta
https://play.google.com/apps/testing/com.PartTimeIndie.ZooParty

I am looking forward to your ideas and feedback.

Regards Niki

« Last Edit: September 07, 2018, 02:13:16 AM by PartTimeIndie » Logged
tomgcoleman
Level 0
**


View Profile
« Reply #1 on: October 17, 2018, 06:53:55 PM »

Thank you for sharing this quite unique puzzler, my mind is dancing inside with the way it all works.

I love the initial animation with a grid of square animals, and round animals on top of that.  Looks like a nice lock screen / stare into space screen.

initial loading screen : it took quite a while for the initial loading, maybe a minute.  While the square animals in the background and round animals floating above were fun, I had a hard time waiting so long.  a progress bar, or mini game would be nice.

Level 1 and 2 : nice flow, clear what to do.  the little hand made it easy.  at first I made them walk past each other, then I saw that I am controlling both, and they need to go together.

Level 4 is hard : after the initial levels that were so easy I was surprised at how challenging level 4 was.  There is some magic on that level which needs a bit of a demo.  Level 5 has much hand holding, the square dog is up above, the playing field is made more narrow, and there is a hand showing me what to do.  Compare this to level 4 where the big item of interest is the change in speed depending on what color ground you are standing on.  And on level 4 there is a wide open field where I can get lost and make many mistakes.  Probably you want to limit what I can do on level 4.

Going back, I see that level 3 was the explanation needed for level 4.  However the secret is shared in small text, I tend to ignore the small text.  In fact, I would suggest removing all text from your screens, and stick to symbols.  for level 3 I'd go with a closely dashed line on the right, suggesting slow movement, with far dashed lines on the left, suggesting fast movement.    -   -   -   -   -   - - - - - - -
I would add another lesson level between levels 3 and 4.  have level 3.5 be similar to 3, but have more steps going left and right.  Level 3 has a single step, go left, then go up.  This is too short, not enough interactions to grasp that there is a speed change going on.  Have me go fast left, then go up, and go slow right, then go up and go fast left again, then go up, then go slow right again, then go up and win.  by showing the difference in speed a few times . . . well, you know.
Also, considering that level 4 is the first time focusing on the speed difference, I'd remove the lower grass, and only have the border above, maybe put in a fence like you have in level 5.

transition between fast and slow : If I move up and down, into and out of the grass many times, I gradually move down relative to the other guy.  the transition into speed happens more quickly than the transition to slow speed.  this means I cannot go backward in progression, I cannot work back to where I was.  my expectation is I can reverse my steps and go back where I was, but my experience is that repeating the same sequence of going up and down, where the fast guy is going in and out of grass, causes them to slowly drift apart.  By only having grass above it removes the wrong path of having the fast guy use the lower grass.

nice arc symbol : Level 6 has the little clue of a blue arc, showing how something will rotate, I really liked that, gave me something to watch for.  Give a symbol showing what lesson I am learning, what I need to watch for.  Your cool game has so much going on, so much to discover and try out, the symbol helped me focus.

reset button : for me the traditional symbol for the retry button is a semi circle arrow.  an arrow pointing left to a line suggests rewinding, or going back a step.

I like the colors, made it feel fun.

level progression felt good.  I made it to level . . . hmmm, hard to tell what level I'm on.  I tried many, ah, finally I see : Level 12

font : you cannot skip levels.  reads like :  you cannot ship levels.   the H and K look quite similar.

intro movie : I'd like a way to play it again.

I'd like more easy levels with different animals in different layouts.  Hard levels are fun to solve, but there are times I'd rather have a variety of easy levels to casually do one after the other.

thank you for sharing the game, I enjoyed it, quite fun and engaging.  when the level got tricky at 12 I started to lose interest, I'd rather just move things around and watch them pair up.

freedom to move all around, and progress of learning and getting better = good motivation  Smiley
Logged
PartTimeIndie
Level 0
***


View Profile
« Reply #2 on: November 15, 2021, 05:11:43 AM »

Wow sorry for some reason I did not see this response thanks so much for the detailed feedback and sorry that I saw it so late. I have no idea what happened there tbh.

About the feedback, I don't know how often I tried to change the tutorial to work better in the meantime. In the end I settled on a message box that pops up when you go over the grass, it is the ugliest solution, but it at least works (makes people understand the concept). Whenever I tried something different it just would not work. About the increase in difficulty, I am not sure easier levels will have enough stuff to play with, but maybe you are right, but it would be a challenge to get the level generator to do easier levels.
« Last Edit: November 15, 2021, 05:45:22 AM by PartTimeIndie » Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic