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1349279 Posts in 62042 Topics- by 53720 Members - Latest Member: Filipinjo

October 17, 2018, 07:05:27 AM

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TIGSource ForumsCommunityDevLogsSplit – First-person cybernetic, sci-fi puzzle game with clones mechanic
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Author Topic: Split – First-person cybernetic, sci-fi puzzle game with clones mechanic  (Read 516 times)
superlo
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« on: September 18, 2018, 04:51:42 AM »

Split

Steam site soon | Facebook | Twitter

Our first pre-alpha super duper trailer:









Split is a FPP puzzle games in cyber-world when you have to create your own clones and control time to pass the levels.










Some early gif's:



Our main feature in use:





We just started here, but we've been working on Split for some time.
I'll slowly add updates to this thread with some concept arts, more screens and early version of our game.

Enjoy and please let us know what you think! (And if you want, pls follow us on Twitter and Facebook)

Thanks!
« Last Edit: October 15, 2018, 02:46:24 AM by superlo » Logged
2ndStudio
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« Reply #1 on: September 18, 2018, 06:09:27 AM »

Really cool art style, good luck with the project. I will be following it Smiley
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NowSayPillow
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John Carmack Clone


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« Reply #2 on: September 18, 2018, 07:20:23 AM »

Really cool art style, good luck with the project. I will be following it Smiley

Agreed. The style is super slick.
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sidbarnhoorn
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« Reply #3 on: September 18, 2018, 10:29:37 AM »

Wow, this looks great! Good luck with the development! Smiley
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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superlo
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« Reply #4 on: September 19, 2018, 12:03:31 AM »

Thanks guys!
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ideathing
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« Reply #5 on: September 19, 2018, 12:54:24 AM »

This looks super good, but I would like to know more about the gameplay.
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Ivan Khmel
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« Reply #6 on: September 19, 2018, 02:20:05 AM »

Looking good guys will be great to hear more details about this project.
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superlo
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« Reply #7 on: October 11, 2018, 12:21:04 AM »

Hello guys!
I just added our 1st trailer and also want to say more about this project:

Split is a FPP puzzle game (like Portal, The talos Principle, The Witness etc) but we have quite unique clones mechanic.
To pass most levels you have to create your own clones, with rewind time. Closnes repeat your actions.

I'm designer so I'm gonna show you design process mostly.

So let's start:

For the beggining style of game supposed to be different. Our first idea was retro-futurism with neons (like TRON etc).
We've done hundreds of sketches and try different lights, styles, materials etc













However, it wasn't what we wanted, we were looking for something more dark, more ambient...
We've made more sketches but I'll write about it in the next post Smiley

Best!
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Mollrow
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Mx. Margaret Blackburn


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« Reply #8 on: October 11, 2018, 04:40:24 AM »

Visual effects in that last gif look really great!
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superlo
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« Reply #9 on: October 11, 2018, 09:35:14 AM »

Visual effects in that last gif look really great!
Thank you!
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Devilkay
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Hi! First game-dev experience!


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« Reply #10 on: October 11, 2018, 11:36:33 PM »

OMG, your 3d arts and backgrounds are amazing! Hand Money Left Hand Money Left
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