Hello! So I've been working on this game for about a month now, and a couple people told me I should do a devlog on here, which I'll be honest, I didn't know was a thing. So here's some info on myself and my game.
About me: I work full-time as a cake decorator while pursuing waaaay to many art hobbies, I used to work as a tattoo artist but it was real rough on my hands and I had to give it up. Nowadays I mostly make knives, decorate cakes, and work on my comic.
About my game: Without giving too much away, it's a pretty simple idea. The solar system has been taken over by a notorious group of space-pirates, and you have to take it back. (note the title is a play on crossbones, clever I know
) There's a lot more to the story but I'm actually pretty proud of the concept and don't want to give it all away just yet. each cluster of stages is going to take place on a different planet each with its own distinct theme and enemy types, culminating with an epic multi-stage boss fight.I love classic top-down shooters and have wanted to do my own for ages, but only recently found out I could do pixel art, and I freaking love doing it. And I want this thing to be (like Dave Mustaine said) a symphony of destruction. I'm talking, lasers, explosion, giant crazy battleships, you name it dude.
Concepts:Weapon pods: as you can see, the weapons on either side of the ship aren't actually attached to it, and have kind of a magnetic-link to it instead. You see while the ship itself can be hit by enemy weapon fire the guns on either side are immune, allowing for a small nimble ship that can weave between projectiles and wield huge hulking weapons.
Weapon types and tiers: The current concept is that for each weapon type you pickup, there's several upgrade tiers you can level up through in the course of a stage, and that with each successive tier the weapon becomes grander and more powerful, not only affecting the projectiles, but also the appearance of the weapon pods. I'm also thinking that your weapon tier doubles as your life counter, so each death decreases your level by one until you have zero and die.
cooldown and passive abilities: each weapon is going to have a cooldown ability that varies in flavor and play-style along with the different weapon types. IE the machine gun has a secondary attack that launches a volley of missiles, but can only be used every 8 seconds or so when the cooldown concludes. And I'm toying with the idea of having a passive ability that comes into effect if you don't use your cooldown ability for X amount of time, IE it spawns a shield or gives you a mobility boost or something, giving people more play-style options.
RPG elements: Naturally there's going to be a hangar sequence between each stage so you can upgrade and buy new weapons n junk, but there's going to be a major cinematic element to the game too. There's a definite story unfolding as you go along, and the various pirate captains will communicate with you through video transmission sequences to divulge plot points or just trash-talk.
That's most of the pertinent info I've got, It's playable right now and looks pretty I just gotta add more content. Anyway, have some screenshots! Hope you dig it guys!