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TIGSource ForumsCommunityDevLogsSun Wukong VS Robot [ Metroidvania ]
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RetroDaddy
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« on: September 23, 2018, 04:30:18 AM »



Sun Wukong VS Robot is on Steam now :

https://store.steampowered.com/app/1008830/__Sun_Wukong_VS_Robot/

Genre - Metroidvania
Developer - Retro Daddy ( [email protected] )
Target Platform - Html5 | Android | IOS | Steam

Screenshots (WIP)



>> Play demo now on your phone or PC on itch.io <<



Latest Update 2018-10-15 :

Version A6 : Now you can access normal stage and fight a boss.

« Last Edit: January 18, 2019, 05:17:38 PM by RetroDaddy » Logged

Sun Wukong VS Robot [ Metroidvania ]
Play demo on itch.io | Devlog
RetroDaddy
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« Reply #1 on: October 14, 2018, 07:58:34 PM »

In the begining of this idea


I like platformer. In 2017 I thought how about making a very simple pixel platformer game?

So I try to build prototype in phaser.js and melon.js:




I liked to make a simple game in my spear time, and share with friends,

so I decided that it should be a Html5 game,

and have a "gameboy" overlay touch pad for play it on cellphone:




You can see, I use NES pallete, but later I just thinking why I don't a it a real NES game?

And then I rework on then scene tileset,

the goal was changed to a single screen NES 48k rom:



I done a lot of RND on using javascript to build 6502 code ...

How far did it go? well, I made a character animation test rom, and it work on real NES hardware:





And it stop there in May 2017.
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Sun Wukong VS Robot [ Metroidvania ]
Play demo on itch.io | Devlog
Caravaggio
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« Reply #2 on: October 15, 2018, 04:57:04 AM »

I like the animation in the clips there.  So are you still moving forward then?  Or do you mean you're stopping just the NES hardware version?
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RetroDaddy
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« Reply #3 on: October 15, 2018, 07:19:22 AM »

I like the animation in the clips there.  So are you still moving forward then?  Or do you mean you're stopping just the NES hardware version?

Yes, I moving forward in June 2018. Base on the character and some scene tiles I start building a new game.

And the goal is to finish this game and publish it to PC / andriod / IOS.

I will keep update more progress here.
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Sun Wukong VS Robot [ Metroidvania ]
Play demo on itch.io | Devlog
RetroDaddy
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« Reply #4 on: October 25, 2018, 02:11:35 AM »

In June of 2018, I continue working on this game, and develop it in Construct 3.
I consider that this game should be simple and not to big, try to finish it as quick as possible.

So I decide that there are 4 bosses in this game, and here is the concept in the beginning:


You can see I have develop a title screen:

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Sun Wukong VS Robot [ Metroidvania ]
Play demo on itch.io | Devlog
RetroDaddy
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« Reply #5 on: October 25, 2018, 02:12:46 AM »

I use aseprite for pixel animation:


And Construct 3 is enough for this project:
« Last Edit: October 26, 2018, 07:17:24 PM by RetroDaddy » Logged

Sun Wukong VS Robot [ Metroidvania ]
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RetroDaddy
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« Reply #6 on: October 25, 2018, 02:17:23 AM »

Designing pattern system for boss fight:



« Last Edit: October 26, 2018, 07:18:15 PM by RetroDaddy » Logged

Sun Wukong VS Robot [ Metroidvania ]
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Kato
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« Reply #7 on: October 25, 2018, 07:34:17 AM »

Your last two post's pictures aren't working for me, but I really like the screenshots you've put up so far.

What were your resources for JavaScript > 6502? Did you build the compiler yourself? I'm fascinated by such endeavors.
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RetroDaddy
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« Reply #8 on: October 26, 2018, 07:11:48 PM »

I've done more or less like this :


I coded in javascript, and run it to generate asm code, and then call the external compiler using node.js
I still wanted to build NES game, but maybe in the future.
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Sun Wukong VS Robot [ Metroidvania ]
Play demo on itch.io | Devlog
RetroDaddy
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« Reply #9 on: January 18, 2019, 05:18:25 PM »

Sun Wukong VS Robot is on Steam now !

https://store.steampowered.com/app/1008830/__Sun_Wukong_VS_Robot/
« Last Edit: January 19, 2019, 05:49:35 AM by RetroDaddy » Logged

Sun Wukong VS Robot [ Metroidvania ]
Play demo on itch.io | Devlog
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