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TIGSource ForumsCommunityDevLogsRadio Commander (innovative RTS) RELEASED
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braaaur
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« Reply #20 on: March 24, 2019, 04:28:34 AM »

We achieved 190% and the REPLAY MODE stretch goal is funded!

Thank you very much for all your support - pledges, comments, suggestions and kind words!

Next step: 25000 CA$ - VOICE RECOGNITION!

https://www.kickstarter.com/projects/playway/radio-commander-use-radio-commands-to-lead-your-tr

We've experimented with voice recognition before and it worked quite well. But, as they say, 'the devil is in the detail'. Therefore, we must refine the details and make whole bunch of tests and calibrations to deliver you a fully functional solution.

We hope that we will be celebrating another stretch goal soon!  Beer!
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braaaur
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« Reply #21 on: April 04, 2019, 09:29:35 AM »




Hello guys!

Our Kickstarter has now reached the 4th stretch goal (Voice Recognition!) and is now facing the last week, the final one of this incredible trip.

We are seriously shocked by how successful this has been. Not only in terms of funding but also in terms of feedback, ideas, inputs and general support around the project; we could not have hoped for more when we started to work on Radio Commander.
The last week is upon us and we cannot wait to see where the community will take the game as it is really in your hands to shape the final product now. So work with us on this: share as much as you can our KS page and/or all the other resources on the web (there are already a ton of videos on Youtube). We want players to know about Radio Commander as the feedback of those that already discovered us has been tremendous.

We have also decided that, in case we reach at least one more stretch goal, we are going to give the community a well-deserved extra prize that we will reveal at the end of the campaign.

So it all comes down to this: the more people know about our game the better it will be.
It is that simple, and it all comes down to each and every one of you, and his effort.

Thank you, really
Jacob

https://www.kickstarter.com/projects/playway/radio-commander-use-radio-commands-to-lead-your-tr
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braaaur
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« Reply #22 on: April 10, 2019, 08:53:34 AM »

Last 24 hours for our Kickstarter!

Hello Radio Commanders! Here are the latest from the front!

The Kickstarter Campaign is successfully making the last push and, again, we want to thank you all for your effort, time and goodwill.

The feedback has been incredible and we are also overwhelmed by the messages of those who enjoyed the demo that comes with the Colonel Pledge; take a look at some of them.




Boy we are so happy to read these words…and to think the demo is ‘only’ 40% of the actual gameplay…we cannot wait to show you another playable version of the game (next opportunity to get the game will be around September BTW).

Again, if you guys want to help us just share our Kickstarter Page (http://bit.ly/2TUveIO) everywhere, there are other stretch goals to reach!

And don’t forget the surprise we have in store! It’s a biggy…

Over!
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braaaur
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« Reply #23 on: April 11, 2019, 04:09:37 AM »

Hello Radio Commanders!

So the KS Campaign is over, it was a fun ride but hey, all good things come to an end!

We want to thank everybody, from the bottom of our heart. Radio Commander will be the best game it could be thanks to you. Veteran Mode, Story Mode, Replays and Voice Recognition were all unlocked!

And, on top of that, surprise, we have decided to pitch in our personal contribution unlocking the next stretch goal: Editor & Sandbox Mode! We really can’t resist giving our baby all the perks ;-)

Now, on the administrative side: those who pledged at Brigadier General level and higher will be contacted soon to arrange details, stay tuned.

And, on a last note, guys, the journey has just begun.
Follow us on our socials (FB and Twitter) and, above all, wishlist the game on Steam. We will keep the community updated on every single progress!

Talk to you soon!

The Team of Radio Commander





FB: https://www.facebook.com/RadioCommander/

Twitter: https://twitter.com/CommanderRadio

Steam: https://store.steampowered.com/app/871530/Radio_Commander/
« Last Edit: April 20, 2019, 02:14:36 AM by braaaur » Logged

braaaur
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« Reply #24 on: April 29, 2019, 12:27:17 PM »

DevLog 3

Youtube coverage, project roadmap, CHEAT CODES and (Steam) achievements

Hi guys!

Recently I've made a few montage videos about our youtube coverage:









https://www.youtube.com/watch?v=XLMUo3bLLJA
 

ALSO!

The roadmap for Radio Commander development is now available:














ALSO!

Today I've implemented cheat codes into the game Smiley Who still remembers some cheat codes from old games? Smiley I recall that 'precious tools' phrase was used in Gta3 or Vice City Tongue


ALSO!

We are thinking about Steam achievements. Maybe you have some ideas to share on that matter? Anything after playing the DEMO or just by following our updates?


cheers  Beer!!

« Last Edit: May 08, 2019, 12:27:17 PM by braaaur » Logged

braaaur
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« Reply #25 on: June 09, 2019, 08:56:04 AM »

DevLog 4

Difficulty settings, balancing, organization factor

Hi guys!

I'm working hard on implementation of difficulty settings as well as some other issues known for some time (e.g. unit numbers - platoons are know 30+ men).

It is hard and quite time consuming since it involves changes in basic systems - like fight mechanics and radio communication mechanics. For example, I have to do all the balancing over and over because now fighting stats depend not only on unit stats, terrain, retreat/engage modes and flanking mods, but ALSO on easy/challenging modes for STORY and VETERAN modes. It so damn hard to balance all of that.

But not only the boring stuff is happening. Also, I introduced "organization" as a statistic of units. Organization is pretty important when playing in Veteran mode. Organization depends on unit's fight situation (being under fire, etc.), performed actions (engaging, retreating, moving), unit's morale and stamina. When unit has lowered organization, it will provide you inaccurate coordinates or can even get lost on the battlefield.

For those who tl;dr - a screenshot!

I called this one "a different perspective"





That's all for now Wink
Cheers  Beer!
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braaaur
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« Reply #26 on: June 29, 2019, 04:02:14 AM »

DevLog 5

Sim mechanics complete - unit statistics overview

Hi guys!

I've finished implementing difficulty modes and hence all the core simulation mechanics of Radio Commander are complete now.

Below you can see the overview of all basic unit statistics (click on image to see bigger version).







1. Unit name (radio ID).

2. Current state - aggregates movement status (moving/inactive), combat status (firing, under fire, exchanging fire, quiet) and overall state (ok, eliminated).

3. Current number of fully operational units. When the "health" number reaches 0, the unit is eliminated.

4. Number of wounded/damaged units (wounded soldiers can become KIA if not evacuated on time).

5. Number of units either killed in action (for humans) or destroyed (for machines).

6. Stamina represents the level of soldier fatigue. It decreases when the unit is moving and slowly regenerates when unit remains in one place. Mechanical units use the fuel statistic instead of stamina.

7. Organization represents unit's ability to determine its position, state and overall awareness. It decreases in combat, when unit is moving and especially when engaging/retreating and losing morale.
Decreased Organization can lead to inaccurate position reports and a unit can even get lost on the battlefield.

8. Signal Strength represents how unit surroundings (altitude, mountains, forest, terrain type etc.) influence conditions for radio communication. When lowered to certain value, it may cause radio breakouts.

9. Flag whether unit is currently disoriented or knows its position.

10. Ranges are displayed in the following order: spotting range, identification range, attack range + current range modifier, which results from current visibility (the two main variables are sunlight and moonlight).

11. Current firing mode - it could be either “fire at will” or “hold fire”.

12. Current terrain type name + terrain type penalty.

13. Current target.

14. List of units currently firing at this unit.

15. Current “engage” order target.

16. Morale is modified by unit casualties as well as other factors, such as fatigue, extended missions etc. When morale reaches 0, the unit is eliminated.

17. The Base Unit Attack statistic is modified by current combat order (engage, retreat, none).

18. Final Attack Strength is calculated in relation to a specific target (current target). It results from Base Unit Attack as well as altitude and terrain relations, e.g. a unit with a higher ground will have a higher Final Attack Strength.

19. The Base Unit Defense statistic is modified by current terrain, external modifiers (e.g. fortifications) and flanking status (being under fire from different directions).

20. Ammo is consumed when a unit is firing. It can be refilled by specific types of units. A unit without ammunition cannot perform attacks.

21. Unit altitude affects combat modifiers as well as radio signal strength.

22. Current terrain defense modifier.

23. Current AI behavior.

24. Current flanking status.



Next step: replay mode and voice recognition functionalities!


BR! Wink
Cheers  Beer!
« Last Edit: June 29, 2019, 07:34:00 AM by braaaur » Logged

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« Reply #27 on: January 22, 2020, 11:38:13 AM »

Radio Commander DLC - Squad Management will be released in April 2020!

Hello TIG!

We proudly announce that the first Radio Commander DLC - Squad Management will be released in April 2020!

https://store.steampowered.com/app/1208880/Radio_Commander_Squad_Management/

It is quite a big expansion as your men will gain experience and perks (positive and negative) that will influence their stats. You will be able to promote, enlist and discharge soldiers of the Baker Company. You will also get access to your subordinates’ stories and backgrounds from an illustrated glossary.

Get closer to your men and make the Vietnam War even more personal!

BR!
Jacob
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braaaur
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« Reply #28 on: March 20, 2020, 10:37:58 AM »

Radio Commander DLC - Squad Management - Sneak Peak video and release date!

Hello TIG!

Exciting news for all current and future Radio Commander players!

Our new Squad Management DLC receives an official release date: 10.04.2020!
The release price will be set at: 5$

If you are asking yourself, “What new features can I expect for just five bucks?”, take a look at the in depth Developer Sneak Peak which is live right now on our new official YouTube channel. The Sneak Peak video was created by our newest team member - Marcin.





We would love to know your thoughts on the planned release. Hop onto Radio Commander Discord or subReddit and share them with us. The same goes with any questions you might have.


BR!
Jacob
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braaaur
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« Reply #29 on: April 10, 2020, 08:03:35 AM »

Radio Commander Squad Management DLC is out NOW!

Hello TIG!

Manage your platoons. Get to know your subordinates and their stories. Track their progression and promote the best ones. Observe as your units gain experience, level up and acquire new perks. Make the Vietnam War even more personal. Get Squad Management DLC Expansion and immerse yourself even deeper into the role of a Radio Commander!

Squad Management features:

- Over 60 unique perks
- Morale scoring system
- Elegant glossary with portraits and biographies
- Carefully re-balanced campaign
- PTSD and other combat effects
- Snakes! („Every game is better with snakes” Aristotle)

Also: we fixed a lot of bugs, patch will be available for everyone





BR!
Jacob
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