I recently read up on an interesting way of handling fake 3D graphics in GameMaker found here:
https://www.reddit.com/r/gamedev/comments/57x7n3/really_cool_fake_3d_in_gamemaker_by_the_creator/Coincidentally, fall is here and Hida on Netflix is awesomely wholesome, so I'm working on something like this:
which comes from an image that looks like this:
To sum up how the method works, you simply make each frame of your sprite a different layer building up from the base. Think Minecraft or Dwarf Fortress. To make the big spinn-y thing, I simply start with a small square that increases each frame, then shrinks, then repeats for the middle orb and top four diamonds. It's obviously not an effective or elegant solution, but I like the look and feel it creates relatively easily.
The wind is created by offsetting the object to the left or right by a few pixels. When it wind picks up it offsets the sprites more to give the feeling of stronger wind. The bushes and trees also rotate sporadically to provide more change as well.