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January 23, 2020, 01:50:52 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsWholesomeProject Fallwood ~RPG~ART~Wholesome
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tylerfunk
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« on: September 30, 2018, 12:41:00 PM »

I'll probably do something relating to farming or Animal Crossing. A game that has those wholesome feelz.

See you all October 1st!
« Last Edit: October 09, 2018, 06:09:04 PM by tylerfunk » Logged


MEAD✿W LARK - Metal Deity - That Sea of Neon - Breakvania
tylerfunk
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I make games for fun and games


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« Reply #1 on: October 09, 2018, 06:08:45 PM »

I recently read up on an interesting way of handling fake 3D graphics in GameMaker found here: https://www.reddit.com/r/gamedev/comments/57x7n3/really_cool_fake_3d_in_gamemaker_by_the_creator/

Coincidentally, fall is here and Hida on Netflix is awesomely wholesome, so I'm working on something like this:



which comes from an image that looks like this:



To sum up how the method works, you simply make each frame of your sprite a different layer building up from the base. Think Minecraft or Dwarf Fortress. To make the big spinn-y thing, I simply start with a small square that increases each frame, then shrinks, then repeats for the middle orb and top four diamonds. It's obviously not an effective or elegant solution, but I like the look and feel it creates relatively easily.

The wind is created by offsetting the object to the left or right by a few pixels. When it wind picks up it offsets the sprites more to give the feeling of stronger wind. The bushes and trees also rotate sporadically to provide more change as well.
« Last Edit: October 09, 2018, 06:14:18 PM by tylerfunk » Logged


MEAD✿W LARK - Metal Deity - That Sea of Neon - Breakvania
SamSerious
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« Reply #2 on: October 10, 2018, 02:50:47 AM »

That's a very basic version of how e.g. furr in Star Fox Adventure
http://www.oldiesrising.com/images_testsv3/Nintendo%20Gamecube/Starfox%20Adventures/Starfox%20Adventures6.jpg
is made. You basically render all these layer of textures on offset polygons:
http://wiki.polycount.com/w/images/7/73/Jfalconer_furball2.jpg

a more detailed explanation:
http://www.xbdev.net/directx3dx/specialX/Fur/index.php

it's also used for some grass rendering e.g. in soccer games.

One nice improvement you could do with the wind is to offset the layer by the height. means, keep the bottom most layer at offset 0 and the higher you can, the stronger the offset, that will make it look like stuff leans with the wind.

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tylerfunk
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I make games for fun and games


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« Reply #3 on: October 19, 2018, 10:18:48 AM »

That's a very basic version of how e.g. furr in Star Fox Adventure
http://www.oldiesrising.com/images_testsv3/Nintendo%20Gamecube/Starfox%20Adventures/Starfox%20Adventures6.jpg
is made. You basically render all these layer of textures on offset polygons:
http://wiki.polycount.com/w/images/7/73/Jfalconer_furball2.jpg

a more detailed explanation:
http://www.xbdev.net/directx3dx/specialX/Fur/index.php

it's also used for some grass rendering e.g. in soccer games.

One nice improvement you could do with the wind is to offset the layer by the height. means, keep the bottom most layer at offset 0 and the higher you can, the stronger the offset, that will make it look like stuff leans with the wind.



Wow! Awesome info you've sent my way. Thank you for the suggestion! Tears of Joy I've put it to good work as shown below:

Strong Wind


Easy Wind
'

(wind effect is placeholder)
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MEAD✿W LARK - Metal Deity - That Sea of Neon - Breakvania
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