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TIGSource ForumsCommunityJams & EventsCompetitionsWholesomeMuff Steps Out
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Dune
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« on: October 01, 2018, 11:47:37 AM »

Postmortem Edit: Hi, everyone! I just wanted to say thank-you to everyone who responded to cheer me on, I really appreciate it. Unfortunately, I got really busy working on my class projects (many late nights and early mornings in the computer lab...) and couldn't make much progress on Muff Steps Out after I lost my laptop. Two months, three computer repair shops, and one miserable winter break later, I was able to replace my laptop in January(!), what a mess. Sucks that I lost my first computer during my first game jam! But, life happens.

Even though I didn't get so far, it made me really happy to give game jamming a try, and get some of my ideas in motion. I will probably give it another go sometime in the future, but I'd like to focus on other projects right now (this was intended to be just a 1-month jam game, after all). For example, I did Global Game Jam this year at my college for the first time (we're in the process of making post-jam fixes right now), and I am working on another 2D Unity project that I started before Wholesome Jam (featuring the character in my avatar). Anyway, despite the unexpected road bumps (...perhaps sinkholes), I'm glad I participated in the Wholesome Competition, and some things I learned were: how to roughly animate a quadruped character, how to prototype quickly in 2D, and how to better handle laptop failure (my external HD backup helped a lot, but with my new laptop I'm going all-out with extended warranty and a good surge protector. Fingers tightly crossed!). It was pretty endearing checking out the other participants' work, too.

--

Edit: Photobucket is down and my links broke so I'm switching image hosts. Roll Eyes Links should work now.

--

Hi, everyone! I want to enter the Wholesome Competition to make a short-and-sweet game about a friendly, breezy, and imperturbable dog named Muff who decides to step outside for a bit and see what she runs into. I plan to use Unity and the genre will probably be a 2D side-scroller adventure: something simple that will help me refresh on building 2D games in Unity. My goal is to make a playable prototype with just a few maps and functions that I can build onto later after the game jam has ended. Wish me luck!

I haven't decided if I'll use pixel art or not, but here's a look at Muff. She's a character I've had for a few years now, and I've wanted to make an easy-going game about her for a while, so now's the perfect opportunity to make it happen! She's a cartoony pug-king charles cavalier spaniel mix, and a bit fat.


Sketch of Muff I did this morning - I used to draw her body a bit like a stuffed animal, so getting her to look right as an ACTUAL dog is going to take some work. But I do like how it turned out for the amount of time it took!


Getting a feel for Muff's expressions


Old Muff Designs - These are from a few years ago, when I was first figuring out her proportions. Also, her eyes were always closed! -w-
« Last Edit: February 22, 2019, 09:58:27 PM by Dune » Logged
Dune
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« Reply #1 on: October 05, 2018, 06:48:39 PM »

PROGRESS: This week I managed to make a working scene in Unity in which you can move around as Muff, using quick-and-dirty placeholder assets. I spent some time drawing dogs and sketching their body proportions and movement from the side-view so I could make some concept art/bases for sprites:




Muff's rough walk cycle frames


Here's how she moves around in the test scene

And lastly, here's a look at the layout in my workstation:


I've mainly been following GamesPlusJames video tutorials on Youtube for this project. I've messed around in Unity a little bit before on another personal project, but this will be my first actual finished build/prototype. Next up is implementing dialogue! Once all the base elements are in place (movement, dialogue, maps/scenes, sequence of events, and possibly inventory) I will start making more polished assets in Paint Tool Sai/Photoshop. When I reach that point, I will further develop the dogs' designs (might make Muff less cartoony, OR maybe the other dogs will become more stylized).
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Dune
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« Reply #2 on: October 15, 2018, 06:58:45 PM »

Update: Not the best news! Last week I was affected by hurricane Michael for a couple days and then the next day my laptop fried... Thankfully I have recent backups so I didn't lose anything (including my work on Muff), but it means I'm without a computer right now. Good news is I DO have access to school computers with Unity, BUT I can no longer work on my game at home or use my preferred drawing software. So I'm not giving up! But this is definitely a setback... Oh well!
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motorherp
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« Reply #3 on: October 16, 2018, 12:50:16 AM »

Sorry to hear about the setback.  Good on you for having backups and not giving up, hope you get back up to speed soon.
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eyeliner
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« Reply #4 on: October 16, 2018, 01:09:12 AM »

That's bad, yo. I had a bit of a storm in my country as well, it messed things around a bit , but not problematic. Glad to know everything is fine, though.
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Yeah.
Capntastic
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« Reply #5 on: October 16, 2018, 06:48:46 AM »

Good job on not being discouraged!!  The doggo must not stop!
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ProgramGamer
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« Reply #6 on: October 17, 2018, 02:28:39 PM »

Good on you for persevering through the (literal) storm!
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