Postmortem Edit: Hi, everyone! I just wanted to say thank-you to everyone who responded to cheer me on, I really appreciate it. Unfortunately, I got really busy working on my class projects (many late nights and early mornings in the computer lab...) and couldn't make much progress on Muff Steps Out after I lost my laptop. Two months, three computer repair shops, and one miserable winter break later, I was able to replace my laptop in January(!), what a mess. Sucks that I lost my first computer during my first game jam! But, life happens.
Even though I didn't get so far, it made me really happy to give game jamming a try, and get some of my ideas in motion. I will probably give it another go sometime in the future, but I'd like to focus on other projects right now (this was intended to be just a 1-month jam game, after all). For example, I did Global Game Jam this year at my college for the first time (we're in the process of making post-jam fixes right now), and I am working on another 2D Unity project that I started before Wholesome Jam (featuring the character in my avatar). Anyway, despite the unexpected road bumps (...perhaps sinkholes), I'm glad I participated in the Wholesome Competition, and some things I learned were: how to roughly animate a quadruped character, how to prototype quickly in 2D, and how to better handle laptop failure (my external HD backup helped a lot, but with my new laptop I'm going all-out with extended warranty and a good surge protector. Fingers tightly crossed!). It was pretty endearing checking out the other participants' work, too.
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Edit: Photobucket is down and my links broke so I'm switching image hosts.

Links should work now.
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Hi, everyone! I want to enter the Wholesome Competition to make a short-and-sweet game about a friendly, breezy, and imperturbable dog named Muff who decides to step outside for a bit and see what she runs into. I plan to use Unity and the genre will probably be a 2D side-scroller adventure: something simple that will help me refresh on building 2D games in Unity. My goal is to make a playable prototype with just a few maps and functions that I can build onto later after the game jam has ended. Wish me luck!
I haven't decided if I'll use pixel art or not, but here's a look at Muff. She's a character I've had for a few years now, and I've wanted to make an easy-going game about her for a while, so now's the perfect opportunity to make it happen! She's a cartoony pug-king charles cavalier spaniel mix, and a bit fat.

Sketch of Muff I did this morning - I used to draw her body a bit like a stuffed animal, so getting her to look right as an ACTUAL dog is going to take some work. But I do like how it turned out for the amount of time it took!

Getting a feel for Muff's expressions

Old Muff Designs - These are from a few years ago, when I was first figuring out her proportions. Also, her eyes were always closed! -w-