Hello everyone!
I am Pawel and in my free time I have been working on a game since about May 2016 - in March I've started working with Adam, who is sound designer / composer for the project. It's a top-down action dungeon crawler (I like calling it RPG-lite though). The game is set in a cartoony fantasy universe, has semi-open world divided into zones, and a lot of freedom regarding the playthroughs.
The game is called
Arpago.
Player can choose one of 3 playable races - Human, Fox Folk, or Troglodytes, and one of 5 classes - Warrior, Ranger, Marksman, Summoner, Battlemage.
The game has working combat, inventory, spells, quests, map, NPCs, enemies, dialogue, interface, usable objects (ex. tools), and split-screen.
Major inspirations were Egoboo- a roguelike from early 1999, which I used as a reference regarding combat dynamics, "kind-of" visual style, and perspective. Dungeon Siege - hack'n'slash / RPG from 2002 - it was my go-to inspiration regarding magic, class design, balance, as well as its dedicated huge multiplayer map was a good example of world design. Also Tibia, an MMO from 90s - from that one I took some lessons regarding world design, creature balance, and atmosphere. Other mostly minor inspirations probably were Gothic 1 & 2 (settlement design, Khorinis is just a great city), Neverwinter Nights, and Sacred.
Here are some media from the game :D
Video of the first 10 minutes of the game
Dialogues
NPCs
Melee combat
Setting a trap
I've got a
Twitter and a
Website with devblog, which I try to keep updated. At the moment we are working on demo version of the game, which will contain 2 classes, the tutorial and the first act. I've got a bunch of lore pieces, concept art, more gifs and so on - I just don't want to put everything in that one post
If you are interested in the project, please let me know! Any ideas, any criticism, any suggestions - all kinds of feedback are welcome!