Omar
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« Reply #220 on: August 15, 2014, 12:08:17 PM » |
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Hello, I have released ImGui a small portable library to easily create immediate-mode based interfaces in C++ projects. The library outputs vertex-buffers that you can render yourself, so it works with any type of renderer. https://github.com/ocornut/imguiAlso created a topic in Technical for further discussion to avoid polluting this thread. http://forums.tigsource.com/index.php?topic=42765Hope it is useful! -omar
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Adam_
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« Reply #221 on: August 27, 2014, 11:36:11 PM » |
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I'll just add my 2d game development framework to the list It's called Duality and besides the quick info page, there is also a devlog about it right here in the forum.
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Krux
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« Reply #222 on: September 23, 2014, 04:11:52 PM » |
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I would like to add a program to the list that I really learned to like. GrafX2. It's perfect for pixel art and super easy to use.
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« Last Edit: January 18, 2017, 03:01:26 AM by Krux »
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Uria
TIGBaby
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« Reply #223 on: February 25, 2015, 11:46:18 PM » |
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Hi, my name is Uria, I'm a math student at Tel-Aviv University and I work for IncrediBuild, which is a tool used to accelerate computational processes in general, and software/game development in particular. I see that people responded here few months ago for the last time, but since I'm new here, this is the first time I'm looking at this, and I see no one mentioned it before so I would. One of the problems I know game developers (indie and commercial) have to deal with is slow builds. Among our customers are some of the most prominent game development companies, and game engine providers which all claiming that by using our software they have significantly reduced build/render/test times (examples are available on the website or message me if you want the specific details). So if you are developing games using Visual Studio then IncrediBuild's can reduce your build times quite dramatically. IncrediBuild offers a free version - IncrediBuild FreeDev (which is not a trial version - its an actual free version of IB) that can reduce your build times quite dramatically on your local machine. It's also fully compatible with Epic's Unreal engine, Crytec and others. A Linux version will also be released in a few months and is currently in beta. So I'd suggest anyone who is struggling with long builds to try it out. If anyone is interested in more details - you can contact me privately, or visit https://www.incredibuild.com/accelerate-game-development.htmlUria
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« Last Edit: February 28, 2015, 11:35:55 PM by Uria »
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diegzumillo
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« Reply #224 on: May 20, 2015, 08:04:17 PM » |
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I'm surprised Asesprite hasn't been mentioned yet. I guess it's left for me then. Asesprite Website: http://www.aseprite.org/License: GNU General Public License (GPL) Platforms: MS Windows (installer and portable), mac and linux According to the website "animated sprite editor & pixel art tool". I thought it was a pretty well spent 10 bucks. It has good animation tools (onion skin, good keyboard shortcuts, export animations as sprite sheets etc). Palette editor is nice. I'm not using it for all my pixel art needs, just animation, but it seems capable. edit: changed max to mac
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« Last Edit: May 20, 2015, 08:12:44 PM by diegzumillo »
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rosholger
Level 1
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« Reply #225 on: May 21, 2015, 12:53:12 AM » |
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I'm surprised Asesprite hasn't been mentioned yet. I guess it's left for me then. Asesprite Website: http://www.aseprite.org/License: GNU General Public License (GPL) Platforms: MS Windows (installer and portable), mac and linux According to the website "animated sprite editor & pixel art tool". I thought it was a pretty well spent 10 bucks. It has good animation tools (onion skin, good keyboard shortcuts, export animations as sprite sheets etc). Palette editor is nice. I'm not using it for all my pixel art needs, just animation, but it seems capable. edit: changed max to mac If you don't have 10$ to spend aseprite is really easy to compile yourself. Legal to!
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Paul-Jan
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« Reply #228 on: January 01, 2016, 08:07:10 AM » |
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Not entirely sure beta tools qualify for the list, but we just started the public beta of DeleD Designer, our online 3D modeling application. Yes, there are more web-based modeling apps out there, but they mostly neglect gamedevs. We aim to do better. It's definitely no Blender (yet), but it works on any platform with a decent (WebGL capable) browser. Which can be very handy in a pinch. DeleD Designer Website : https://beta.deleddesigner.comLicense : Free (extremely free while in beta, solid free plan once we go commercial) Platforms : Cross-platform
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oahda
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« Reply #230 on: February 07, 2016, 07:35:34 AM » |
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Shader node editor for Unity, mirroring how it's done in Unreal — very useful for people who don't want to code shaders or simply to get things up and running more quickly, with nice visual feedback. Useful for quick tests as well. https://www.assetstore.unity3d.com/en/#!/content/14147 Pricey, but probably well-deserving of it.
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PetterBergmar
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« Reply #231 on: July 24, 2016, 02:43:17 PM » |
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Shader node editor for Unity, mirroring how it's done in Unreal — very useful for people who don't want to code shaders or simply to get things up and running more quickly, with nice visual feedback. Useful for quick tests as well. https://www.assetstore.unity3d.com/en/#!/content/14147 Pricey, but probably well-deserving of it. I want this.. bye bye money
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charlesg
Level 0
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« Reply #232 on: September 07, 2016, 02:23:30 AM » |
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Voxel Performance https://github.com/charlesgriffiths/VoxelPerformanceApache 2.0 Unity 5.3+ and OS with Compute Shader and Geometry Shader support (Modern Windows, modern OpenGL platforms, modern consoles, but not OS X) see https://docs.unity3d.com/Manual/ComputeShaders.htmlVoxel Performance is a simple, high-performance asset that may be used to create and manipulate voxel based terrain or other large voxel structures. This asset uses a combination of compute shaders and a geometry shader to create map chunks with Perlin Noise and display them quickly. Chunks may also be extracted from the compute shaders as an array of raw voxel data, an array of Unity Mesh, or a Unity TerrainData.
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oahda
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« Reply #233 on: September 07, 2016, 02:27:52 AM » |
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I want this.. bye bye money Dang it, forgot to post here about it then, but it was on sale recently. I guess another one will crop up eventually.
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Nicksoft
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« Reply #234 on: November 01, 2016, 05:00:47 PM » |
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Wow lots of these I were not aware of (Gimpshop woot!) Thanks for taking time to make this list
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Nicksoft
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« Reply #235 on: November 01, 2016, 11:13:00 PM » |
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The link for Gimpshop no longer works. It also seems Gimpshop itself is compromised with virus and malware, at least from many sources I tried (never use gimshop.com ) Just thought I would add that here
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surt
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« Reply #236 on: November 02, 2016, 01:03:48 AM » |
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If you want to use GIMP then use GIMP. GIMPShop is long abandoned and AFAIK was just a trivial hack to use the same terminology as Photoshop.
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Nicksoft
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« Reply #237 on: November 02, 2016, 09:34:16 AM » |
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If you want to use GIMP then use GIMP. GIMPShop is long abandoned and AFAIK was just a trivial hack to use the same terminology as Photoshop.
Yeah I noticed that. I just thought it should be removed from the list in case someone new here didn't know about it then tried to use it. If it is useless then no point keeping it on there. Anyways that's just my 2 cents. The dudes domain was hacked and now there is a super spammy website that looks legit at first glance but is full of viruses and malware so if someone tries to look for it they will only find trouble. Sourceforge has a workable link for the program if you guys still want it listed there https://sourceforge.net/projects/gimpshop.mirror/
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andrewmcwatters
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« Reply #239 on: January 16, 2017, 02:27:30 PM » |
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lgameframework is a game development framework for Lua Features- SDL2 for window creation, OpenGL function loading, and event handling
- Modern OpenGL (OpenGL 3.3/4.0+ Core Profile)
- DevIL for loading a wide variety of image formats
- FreeType for rendering text
- SDL_sound for decoding several popular sound file formats
- OpenAL for rendering 3D sound
- PhysicsFS for abstracting access to various archives
- Chipmunk for 2-dimensional real-time rigid body physics
- Assimp for loading various 3D file formats
https://github.com/Planimeter/lgameframework
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