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December 11, 2017, 07:24:20 am

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Developer Tools (WIP)
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MorleyDev
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« Reply #220 on: June 29, 2014, 04:45:52 am »

Really? I've not seen that, but I've mostly been in the business software side of things. Git may be worse for game development. It's definitely not suited for storing your binary artefacts in, which isn't of particular importance for most business software. For teams that use CI, TDD, Kanban etc, it's generally argued that git is much better suited (which are more common in business).

Speaking of binaries, are there any good binary versioning systems out there (so good for executables, images, videos, sound files etc.)? Like I said, SVN is well suited for this, so storing source code in git and artefacts in SVN would be a good solution.
« Last Edit: June 29, 2014, 07:35:06 pm by MorleyDev » Logged

Omar
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« Reply #221 on: August 15, 2014, 12:08:17 pm »

Hello,
I have released ImGui a small portable library to easily create immediate-mode based interfaces in C++ projects. The library outputs vertex-buffers that you can render yourself, so it works with any type of renderer.

https://github.com/ocornut/imgui

Also created a topic in Technical for further discussion to avoid polluting this thread.

http://forums.tigsource.com/index.php?topic=42765

Hope it is useful!
-omar
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Adam_
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« Reply #222 on: August 27, 2014, 11:36:11 pm »

I'll just add my 2d game development framework to the list Smiley


It's called Duality and besides the quick info page, there is also a devlog about it right here in the forum.
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Krux
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« Reply #223 on: September 23, 2014, 04:11:52 pm »

I would like to add a program to the list that I really learned to like. GrafX2. It's perfect for pixel art and super easy to use.

« Last Edit: January 18, 2017, 03:01:26 am by Krux » Logged
Uria
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« Reply #224 on: February 25, 2015, 11:46:18 pm »

Hi, my name is Uria, I'm a math student at Tel-Aviv University and I work for IncrediBuild, which is a tool used to accelerate computational processes in general, and software/game development in particular.

I see that people responded here few months ago for the last time, but since I'm new here, this is the first time I'm looking at this, and I see no one mentioned it before so I would.


One of the problems I know game developers (indie and commercial) have to deal with is slow builds. Among our customers are some of the most prominent game development companies, and game engine providers which all claiming that by using our software they have significantly reduced build/render/test times (examples are available on the website or message me if you want the specific details).
 

So if you are developing games using Visual Studio then IncrediBuild's can reduce your build times quite dramatically. IncrediBuild offers a free version - IncrediBuild FreeDev (which is not a trial version - its an actual free version of IB) that can reduce your build times quite dramatically on your local machine.  It's also fully compatible with Epic's Unreal engine, Crytec and others. A Linux version will also be released in a few months and is currently in beta.

So I'd suggest anyone who is struggling with long builds to try it out.
If anyone is interested in more details - you can contact me privately, or visit https://www.incredibuild.com/accelerate-game-development.html

Uria
« Last Edit: February 28, 2015, 11:35:55 pm by Uria » Logged
diegzumillo
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« Reply #225 on: May 20, 2015, 08:04:17 pm »

I'm surprised Asesprite hasn't been mentioned yet. I guess it's left for me then.

Asesprite
Website: http://www.aseprite.org/
License: GNU General Public License (GPL)
Platforms: MS Windows (installer and portable), mac and linux

According to the website "animated sprite editor & pixel art tool". I thought it was a pretty well spent 10 bucks. It has good animation tools (onion skin, good keyboard shortcuts, export animations as sprite sheets etc). Palette editor is nice. I'm not using it for all my pixel art needs, just animation, but it seems capable.

edit: changed max to mac
« Last Edit: May 20, 2015, 08:12:44 pm by diegzumillo » Logged

rosholger
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« Reply #226 on: May 21, 2015, 12:53:12 am »

I'm surprised Asesprite hasn't been mentioned yet. I guess it's left for me then.

Asesprite
Website: http://www.aseprite.org/
License: GNU General Public License (GPL)
Platforms: MS Windows (installer and portable), mac and linux

According to the website "animated sprite editor & pixel art tool". I thought it was a pretty well spent 10 bucks. It has good animation tools (onion skin, good keyboard shortcuts, export animations as sprite sheets etc). Palette editor is nice. I'm not using it for all my pixel art needs, just animation, but it seems capable.

edit: changed max to mac

If you don't have 10$ to spend aseprite is really easy to compile yourself. Legal to!
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Hastouki
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« Reply #227 on: June 26, 2015, 01:54:37 pm »

Another great tool for that list is http://www.aseprite.org
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BlackseaOdyssey
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« Reply #228 on: September 08, 2015, 04:58:10 am »

I second adding Graphics Gale in addition to Pyxel Edit
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Paul-Jan
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« Reply #229 on: January 01, 2016, 08:07:10 am »

Not entirely sure beta tools qualify for the list, but we just started the public beta of DeleD Designer, our online 3D modeling application. Yes, there are more web-based modeling apps out there, but they mostly neglect gamedevs. We aim to do better. Cool

It's definitely no Blender (yet), but it works on any platform with a decent (WebGL capable) browser. Which can be very handy in a pinch.

DeleD Designer
Website : https://beta.deleddesigner.com
License : Free (extremely free while in beta, solid free plan once we go commercial)
Platforms : Cross-platform
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Prinsessa
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« Reply #230 on: February 04, 2016, 10:57:04 am »

Found this minor editor script for Unity that allows you to move the pivots of meshes:

https://solvethesystem.wordpress.com/2010/01/15/solving-the-pivot-problem-in-unity/

Since for some reason that's not a standard feature. Huh?

This particular one can't go outside the bounds of the mesh, tho, but that'd probably be an easy hack.
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Prinsessa
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« Reply #231 on: February 07, 2016, 07:35:34 am »

Shader node editor for Unity, mirroring how it's done in Unreal — very useful for people who don't want to code shaders or simply to get things up and running more quickly, with nice visual feedback. Useful for quick tests as well.

https://www.assetstore.unity3d.com/en/#!/content/14147

Pricey, but probably well-deserving of it.
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PetterBergmar
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« Reply #232 on: July 24, 2016, 02:43:17 pm »

Shader node editor for Unity, mirroring how it's done in Unreal — very useful for people who don't want to code shaders or simply to get things up and running more quickly, with nice visual feedback. Useful for quick tests as well.

https://www.assetstore.unity3d.com/en/#!/content/14147

Pricey, but probably well-deserving of it.

I want this.. bye bye money
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charlesg
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« Reply #233 on: September 07, 2016, 02:23:30 am »

Voxel Performance

https://github.com/charlesgriffiths/VoxelPerformance

Apache 2.0

Unity 5.3+ and OS with Compute Shader and Geometry Shader support (Modern Windows, modern OpenGL platforms, modern consoles, but not OS X) see https://docs.unity3d.com/Manual/ComputeShaders.html

Voxel Performance is a simple, high-performance asset that may be used to create and manipulate voxel based terrain or other large voxel structures. This asset uses a combination of compute shaders and a geometry shader to create map chunks with Perlin Noise and display them quickly. Chunks may also be extracted from the compute shaders as an array of raw voxel data, an array of Unity Mesh, or a Unity TerrainData.

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Prinsessa
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« Reply #234 on: September 07, 2016, 02:27:52 am »

I want this.. bye bye money
Dang it, forgot to post here about it then, but it was on sale recently. I guess another one will crop up eventually.
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« Reply #235 on: November 01, 2016, 05:00:47 pm »

Wow lots of these I were not aware of (Gimpshop woot!) Thanks for taking time to make this list
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« Reply #236 on: November 01, 2016, 11:13:00 pm »

The link for Gimpshop no longer works. It also seems Gimpshop itself is compromised with virus and malware, at least from many sources I tried (never use gimshop.com  Droop )  Just thought I would add that here
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« Reply #237 on: November 02, 2016, 01:03:48 am »

If you want to use GIMP then use GIMP. GIMPShop is long abandoned and AFAIK was just a trivial hack to use the same terminology as Photoshop.
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« Reply #238 on: November 02, 2016, 09:34:16 am »

If you want to use GIMP then use GIMP. GIMPShop is long abandoned and AFAIK was just a trivial hack to use the same terminology as Photoshop.

Yeah I noticed that.  I just thought it should be removed from the list in case someone new here didn't know about it then tried to use it.  If it is useless then no point keeping it on there. Anyways that's just my 2 cents.

The dudes domain was hacked and now there is a super spammy website that looks legit at first glance but is full of viruses and malware so if someone tries to look for it they will only find trouble. Sourceforge has a workable link for the program if you guys still want it listed there

https://sourceforge.net/projects/gimpshop.mirror/
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« Reply #239 on: November 07, 2016, 11:28:03 am »

libtweak is a tool I wrote when I wanted to be able to tweak parameters in my game while it was running. Posting it here in case anyone wants to use it. Linux/Mac, C++.

Demo animation: https://gfycat.com/UniformBackCaracal

Github: https://github.com/rogual/libtweak
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My current project is Blackshift — Now in Early Access (Beta)
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