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1375207 Posts in 65095 Topics- by 57348 Members - Latest Member: nantal

April 07, 2020, 11:44:09 AM

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Developer Tools (WIP)
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andrewmcwatters
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« Reply #240 on: January 16, 2017, 02:27:30 PM »

lgameframework is a game development framework for Lua

Features
  • SDL2 for window creation, OpenGL function loading, and event handling
  • Modern OpenGL (OpenGL 3.3/4.0+ Core Profile)
  • DevIL for loading a wide variety of image formats
  • FreeType for rendering text
  • SDL_sound for decoding several popular sound file formats
  • OpenAL for rendering 3D sound
  • PhysicsFS for abstracting access to various archives
  • Chipmunk for 2-dimensional real-time rigid body physics
  • Assimp for loading various 3D file formats

https://github.com/Planimeter/lgameframework
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loudo
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« Reply #241 on: August 08, 2017, 02:14:50 AM »

SpriteUV to pack your atlas with triangles which makes smaller atlases than standard tiles packer. TexturePacker can also makes atlases with triangles and have more options to manipulate the output image or file.

CastleDB to store your game data. It can be easier to use than excel and you can export localizable texts and Haxe type (it's great because CastleDB makes all types you create available in your code).

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adrian09_01
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« Reply #242 on: July 05, 2018, 12:45:25 PM »

0CC-Famitracker - A fork of Famitracker, a NES music tracker with NSF and WAV export. Supports NES music with 2A03 and multiple Japanese expansion chips. Still updated, unlike the vanilla Famitracker.
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error0x404
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« Reply #243 on: July 21, 2018, 07:37:59 AM »

Krita is an easy image creation/manipulation tool. https://krita.org It's very capable and has a nice UI. It's free!

Bosca Ceoil is a music creation software, also free. https://boscaceoil.net. It's powerful and easy to use!
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Richard Kain
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« Reply #244 on: September 07, 2018, 03:58:23 PM »

Tilengine is a rendering engine that can be used to create 2D games in the style of classic consoles.


By itself it doesn't actually provide all that much. And most people need more than just low-level rendering. But combined with other technologies or engines, it becomes considerably more useful. It's also one of the better options for anyone interested in making games on the Raspberry Pi.
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trido
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« Reply #245 on: December 17, 2019, 12:18:03 AM »

I just wonder if there's any tool for managing the asset pipeline? Our team is choosing one and love to receive suggestion.
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jugival
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« Reply #246 on: March 13, 2020, 06:29:45 AM »

JugiMap is an application for creating 2d maps for games.
   
Features:
  • Tile, sprite and vector layers.
  • Multi-sprite, multi-layer brush.
  • Sprite setup tools for setting frames, collision shapes and handle points.
  • Sprite animation tools.
  • Custom parameters for all map elements.
  • ...

JugiMap comes with an API library which allows using JugiMap maps in different game engines and frameworks.

http://jugimap.com
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