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1308865 Posts in 58568 Topics- by 49696 Members - Latest Member: larrylateleaf

August 16, 2017, 07:31:08 pm

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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Developer Tools (WIP)
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Author Topic: Developer Tools (WIP)  (Read 144333 times)
andrewmcwatters
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« Reply #240 on: January 16, 2017, 02:27:30 pm »

lgameframework is a game development framework for Lua

Features
  • SDL2 for window creation, OpenGL function loading, and event handling
  • Modern OpenGL (OpenGL 3.3/4.0+ Core Profile)
  • DevIL for loading a wide variety of image formats
  • FreeType for rendering text
  • SDL_sound for decoding several popular sound file formats
  • OpenAL for rendering 3D sound
  • PhysicsFS for abstracting access to various archives
  • Chipmunk for 2-dimensional real-time rigid body physics
  • Assimp for loading various 3D file formats

https://github.com/Planimeter/lgameframework
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loudo
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« Reply #241 on: August 08, 2017, 02:14:50 am »

SpriteUV to pack your atlas with triangles which makes smaller atlases than standard tiles packer. TexturePacker can also makes atlases with triangles and have more options to manipulate the output image or file.

CastleDB to store your game data. It can be easier to use than excel and you can export localizable texts and Haxe type (it's great because CastleDB makes all types you create available in your code).

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