Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Advanced search

1336473 Posts in 60840 Topics- by 52316 Members - Latest Member: mcmahonme7

April 26, 2018, 08:27:48 pm

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Developer Tools (WIP)
Pages: 1 ... 11 12 [13]
Author Topic: Developer Tools (WIP)  (Read 158243 times)
Level 0

View Profile WWW
« Reply #240 on: January 16, 2017, 02:27:30 pm »

lgameframework is a game development framework for Lua

  • SDL2 for window creation, OpenGL function loading, and event handling
  • Modern OpenGL (OpenGL 3.3/4.0+ Core Profile)
  • DevIL for loading a wide variety of image formats
  • FreeType for rendering text
  • SDL_sound for decoding several popular sound file formats
  • OpenAL for rendering 3D sound
  • PhysicsFS for abstracting access to various archives
  • Chipmunk for 2-dimensional real-time rigid body physics
  • Assimp for loading various 3D file formats

Level 1

View Profile WWW
« Reply #241 on: August 08, 2017, 02:14:50 am »

SpriteUV to pack your atlas with triangles which makes smaller atlases than standard tiles packer. TexturePacker can also makes atlases with triangles and have more options to manipulate the output image or file.

CastleDB to store your game data. It can be easier to use than excel and you can export localizable texts and Haxe type (it's great because CastleDB makes all types you create available in your code).


Pages: 1 ... 11 12 [13]
Jump to:  

Theme orange-lt created by panic