A sandbox game in development
Me:Hi! I'm Nel and I'm creating my dream sandbox voxel game. I'm from Belgium, I'm a computer scientist/engineer and I have a PhD in artificial intelligence (deep learning). I have a passion for exploration games, sandbox games, experimental games, game development and classical piano (playing and listening). My dream is to be able to develop games full time for the rest of my life.
The Game:The game I'm developing is a solo project (for now). It is a
sandbox game, meaning that you are free to choose how to approach the content, similar to a child playing with sand in a sandbox without any rules. It is an
open world allowing you to explore when and where you want. There are three core gameplay mechanics: exploring, collecting/gathering and creating/crafting/building.
The engine of the game works with
voxels, meaning that the world is one big 3D grid and each element in the grid is called a voxel. Voxels have many different properties like occupancy, velocity, pressure, material types, etc..
The game runs almost exclusively on your graphics card. This allows you to have more impact than just modifying voxel by voxel. This also enables the
simulation of flowing water, sliding sand and falling rocks.
Scenario / Context / GameplayWhile making the core engine, I'm constantly thinking about different game scenarios. Let me know if you have ideas! I like the idea of having magic powers with wands or runes/tattoos on your hand, where you craft special materials to craft wands or runes. You would be able to customize your wand, by designing (drawing) the wooden profile, colors and gems. But I will need some honest feedback on this. Maybe the pickaxe, shovel, axe is still unbeatable? Gameplay with depth will be the hard part and is also the most important one, so I will probably iterate on this before settling. I do like the idea of idle/incremental games where you progress overnight. You could craft an alchemy table that transmutes resources overnight and have upgrades that make it more efficient.
Name / TitleWe still need a good name for the game. One that doesn't show a lot of results on Google. Let me know if you have an idea!
Names that I'm considering at the moment:
- Voxel Wizard
- Meor
- Meor World
- Simbox
To-do broad overview:- Rendering different materials with different textures
- Persistence: saving the adjusted voxels to disk
- UI
- Game title
- Working out a gameplay scenario
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