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TIGSource ForumsCommunityJams & EventsCompetitionsWholesomeAdventure Mountain
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Author Topic: Adventure Mountain  (Read 3151 times)
Lurk
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« on: October 16, 2018, 08:43:21 AM »

Fresh mountain air, climb to the top, beware the dangers of mountaineering.
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Lurk
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« Reply #1 on: October 16, 2018, 09:08:40 AM »


quick and dirty basic platform jumper engine gms2
->


Step Event
_________________________________________
if keyboard_check(vk_left){hspeed-=acc}
if keyboard_check(vk_right){hspeed+=acc}

if hspeed>=maxhspeed{hspeed=maxhspeed}
if hspeed<=maxhspeed*-1{hspeed=maxhspeed*-1}

if !place_meeting(x,y+1,obj_wall){
   gravity=0.2
}

if keyboard_check_released(ord("Z")) && place_meeting(x,y+1,obj_wall)
{gravity=0;vspeed=-7;}
____________________________________________
collision with platform
if other.y>y+1
{
gravity=0
y=other.y-32
}

Heh, it works  Shrug

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Lurk
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« Reply #2 on: October 16, 2018, 09:12:52 AM »



fall too much and you lose

step event
____________________________
if vspeed>8 && status=0
{status=1}
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Lurk
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« Reply #3 on: October 16, 2018, 09:24:13 AM »


what is a mountain adventure with no falling boulders?
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Capntastic
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« Reply #4 on: October 16, 2018, 09:32:49 AM »

Good!!
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Lurk
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« Reply #5 on: October 16, 2018, 09:42:28 AM »


a dumb horizontal flying bird
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Lurk
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« Reply #6 on: October 16, 2018, 09:53:48 AM »


a sexy jumping goat
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Lurk
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« Reply #7 on: October 16, 2018, 10:14:25 AM »


thin ice blocks that let you down
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Lurk
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« Reply #8 on: October 16, 2018, 10:23:43 AM »



cold wind blowing
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Lurk
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« Reply #9 on: October 16, 2018, 10:39:47 AM »


a crazed rabid lemming running around ledges
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Lurk
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« Reply #10 on: October 16, 2018, 10:56:42 AM »


shaky snow that turns into a deadly avalanche
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Lurk
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« Reply #11 on: October 16, 2018, 03:04:53 PM »


visual style research, trying to get a snowy nes 'adventure island vibe going with nes palette restrictions
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Razz
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« Reply #12 on: October 16, 2018, 04:20:03 PM »

Nice style. Looks kinda like a mixture of gameboy color and NES Smiley
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Schoq
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« Reply #13 on: October 17, 2018, 01:38:59 PM »

that style is pretty dope
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« Reply #14 on: October 17, 2018, 02:25:35 PM »

That style is very reminiscent of Link's Awakening, which is a very respectable aesthetic!
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Lurk
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« Reply #15 on: October 17, 2018, 03:17:01 PM »


I finally decided on a more neutral character concept with more readable colors on the mostly blueish gray background of the mountain cliffs.
I also made a quick walk cycle -since I'm trying to somewhat emulate the great Adventure Island on the nes, I tried to take the leg cycling shortcut to save on frames.

still smoother than the two frame skip of Master Higgins  Smiley



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QOG
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« Reply #16 on: October 18, 2018, 02:23:12 PM »

The game's looking pretty nice so far, though I have to say I prefer this guy:

In any case, posting to follow.
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Lurk
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« Reply #17 on: October 19, 2018, 11:15:34 AM »

Quote
The game's looking pretty nice so far, though I have to say I prefer this guy:
yeah, I tried to keep it similar but I had to convert it from 32x32 to 16x32 and it didn't look right. Also, it was a bit to much monochromatic because it didn't really make use of black as a color in the concept, only outlines and shadow.

 
Putting in the tileset, working on level design, tweaking controls/movement
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Lurk
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« Reply #18 on: October 19, 2018, 02:57:57 PM »


still messing around the overall art direction, starting to add tile variants.
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Lurk
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« Reply #19 on: October 20, 2018, 05:02:03 AM »


replacing placeholder graphics, adding the food/energy system
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