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TIGSource ForumsCommunityJams & EventsCompetitionsWholesomeGive High Fives to Robots
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HopefulToad
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« on: October 16, 2018, 10:47:43 PM »

Give High Fives to Robots will be a 2D platformer where the player, as a robot, will go around a level with the goal being to give all robots found within the level a high-five.

One of the rules I've set for myself with this project is that all visuals need to be programmatically generated.

Here's an early image of a robot:



Which can be arbitrarily resized:



This project is being created using MonoGame.
« Last Edit: October 26, 2018, 01:14:41 PM by HopefulToad » Logged
Capntastic
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« Reply #1 on: October 17, 2018, 06:18:11 AM »

Rad robots!  Welcome to TIGS!!
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HopefulToad
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« Reply #2 on: October 26, 2018, 01:14:11 PM »

Rad robots!  Welcome to TIGS!!

Thanks!

I've implemented the basic movement system. The player robot can walk and jump.

I'm not sure how to embed a YouTube video, so I'll just post a link:





Edit: Ah, I see it does it for me automatically.
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HopefulToad
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« Reply #3 on: October 27, 2018, 12:28:48 PM »

I added simple stick limbs to the robot to connect its feet, hands, and head to its body. I also spruced up the animation a bit.



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HopefulToad
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« Reply #4 on: October 27, 2018, 05:51:11 PM »

Basic high fives are working!



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QOG
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« Reply #5 on: October 29, 2018, 03:01:44 PM »

Nice, got the most important part going.
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HopefulToad
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« Reply #6 on: November 01, 2018, 11:58:21 AM »

Well, I completed a playable prototype of the game, which can be downloaded here at my itch.io page:

https://hopefultoad.itch.io/give-high-fives-to-robots

It's only a prototype because the random level generation was cobbled together at the last second. I didn't have time left over to actually design any levels by hand. There's also no end to the game, and no way to lose, either. But players are rewarded with a fireworks effect upon completing a level!
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Lurk
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« Reply #7 on: November 01, 2018, 03:35:12 PM »

Put it in the finished entries thread with a screenshot. It doesn't have to be completely finished to make it there Wink
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Franklin's Ghost
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« Reply #8 on: November 11, 2018, 04:33:03 AM »

Really enjoyed the slow-mo effect when jumping in the air and going for the high five, thought that was a nice touch. Also liked that you didn't die but instead are carried to the last platform you were on.
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Oddball
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« Reply #9 on: November 14, 2018, 05:26:29 AM »

I probably played this one the longest. Once I got the hang of the jumping physics I found it had a good flow to it. I would have liked the high-fives to happen automatically as long as I was on the platform next to a robot. All in all though a great entry. Good stuff.
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HopefulToad
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« Reply #10 on: November 14, 2018, 10:12:06 PM »

Thanks, guys! Once the contest is over I plan to continue working on the game, fixing bugs and giving it more substance.
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