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TIGSource ForumsDeveloperDesignEssential features in a single-player space game?
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Author Topic: Essential features in a single-player space game?  (Read 837 times)
CFreq
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« on: October 18, 2018, 11:17:55 AM »

I'm making something. Basic mechanics should be ready for pre-alpha public testing soon.
Planet/moon surface exploration?
Trading?
Complex colony mechanics?
How would you like to see things like population growth handled?
https://pasteboard.co/HJ3sQ53.png

https://pasteboard.co/HJ3wjDJ.png
https://pasteboard.co/HJ3wt4j4.png
https://pasteboard.co/HJ3y2oh.png
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-Ross
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« Reply #1 on: October 19, 2018, 03:54:22 AM »

It's hard to say, knowing so little about the game. "Single player space game" doesn't even tell me the genre. It looks like an Escape Velocity style of RPG, but then your last two questions sound more like 4X/Strategy? Didn't you have some idea what your game would be about before you started making it?

My list of essential features would be more UX things, like:
  • A tutorial.
  • Proper scaling for any window resolution & proportion.
  • Customizable key bindings.
  • A way to turn off scanlines.
  • Clear feedback for every action. (Like taking damage, running out of ammo, trying to buy something you can't afford, that sort of thing.)
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Ordnas
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« Reply #2 on: November 09, 2018, 06:48:48 AM »

I also agree that just "space game" is not enough, it is just the theme. At first I was thinking about a space shooter game. Personally I would like to see actions (scenes much like the X-wings attacking the Death Star in Star Wars episode 4).
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