pretty cool, id try it out if you had a linux build. the game engine that i have been hacking away at for some time now uses javascript as a script interpreter, and infact you create most of the game in javascript while the c++ backend just handles rendering and event handling, i assume it's a similar thing here?
do you have any plans to allow for some more intricate usage, or is it just primarily for prototyping ideas?
Thanks for the interest! Unfortunately we don't support linux - you don't have a Windows machine?
Right now it's for prototyping, especially for multiplayer games (almost ready to ship). Did you have anything specific in mind for "more intricate usage"?
I don't have windows anymore, used to dual boot until I got fed up of the OS in general - plus it did some crazy stuff during an update and ruined my linux partition. Not even worth it for gaming
It could potentially run under wine, depends how it was developed.
By more intricate usage I was envisioning custom assets/art and even expanding beyond prototypes. What kind of games can you prototype with it? Are there set systems/templates, 3D, 2D?
Actually someone on reddit said it mostly works with Steam Play, which is built on wine..so lemme know if you want a key to try! I was shocked, but I guess WINE is pretty great.
You can upload your assets to poly.google.com, and get them into GB that way, although we do need to provide a way to paste a url into the game (you'd have to just search for it for now). There is no support for animation right now, but longer term that's something we'd want.
You can switch camera view to third person (default), isometric, and first person. Side-on-2D is something we could do in the future.
As for templates, we are continuously building more example games and adding more pre-built objects (objects with behaviors already configured that you can just drop in).