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TIGSource ForumsCommunityDevLogsSHE DREAMS ELSEWHERE - a surreal adventure JRPG (DEMO AVAILABLE)
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archgame
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« Reply #20 on: December 05, 2018, 09:39:22 PM »

Just downloaded the mac version! The list from DHA was insightful, I especially enjoyed the idea of letting people put their dogs in the game as a way to interact with players, something you can always do for your next event.
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william.equal
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« Reply #21 on: December 09, 2018, 09:21:39 AM »

Hey guys! I'm happy to announce that the official demo for She Dreams Elsewhere is now LIVE!

Here is where you can download it from:

-itch.io
-Game Jolt
-RPG Maker.net

The Steam version of the demo will be launching later this week, as well.

Let me know what you guys think! Feel free to stream it, post gameplay footage, share around social media, do whatever! I can't wait to see your reactions. Oh, and if you come across any bugs, please let me know!

Enjoy <3

-D

Great, currently downloading. This looks so so cool!
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Lorenze
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« Reply #22 on: December 10, 2018, 03:11:31 PM »

Hey guys! Thank you so much for the support over the past few days; the demo's reception has been nothing but incredible and I'm super hype to finish the rest of the game now.

I'm also super psyched to announce that the game was recently covered by Polygon! (also talked about in podcast form here - starts at 17min).

Also, the Steam version of the demo is up too! (PC only) Enjoy! <3
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Lorenze
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« Reply #23 on: December 22, 2018, 04:43:03 AM »

Just a little something for Screenshot Saturday. Wink
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« Reply #24 on: February 01, 2019, 02:11:37 PM »

Hey guys! Quick update for today - the game was recently featured by Paste Magazine, so much love to them for the support! And to everyone that's also written a article, blog, streamed, or posted a YouTube video of the game - I thank you SO MUCH as well! There's a new blog post coming next week, but for now, here's a little peek at what I've been working on:


This is The Mirage, the hub area of the game where you can access new levels, shop, find secrets, and hang out with friends by initiating Dream Links - this game's version of sidequests.


An example of said sidequests. Anyone order a slasher flick with their RPG?

I'll be going more in-depth about this in next week's blog post, so I'll see y'all then!
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Lorenze
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« Reply #25 on: February 15, 2019, 09:35:25 AM »

Note: Original version located here.

Hey guys! Happy belated new year! I hope it’s been treating y’all well so far, and if not… well, at least there’s another 10 months of the year. I’ve been mostly alright; development on the game has been progressing well and there’s some upcoming events and news that I can’t wait to share with you!

But first, today I wanted to talk a little bit about how sidequests are gonna work in the game. I find that in a lot of games, sidequests usually revolve around “go fetch [X] bear asses”, “fight a wave of enemies for five minutes”, etc. – it tends to be very dull and uninspired, which is something I’m trying to avoid at all costs.

One of my main goals with the game was to make each area and objective unique, varied, and constantly surprising in terms of mechanics, story, presentation, etc. – and the sidequests are no exception to that. In fact, they actually allow me to go further with that variety and dive into the even more surreal, weirder elements of Thalia’s psyche. I’m also going to be focusing on quality over quantity, meaning that the final sidequest count is going to be around 10-12 maximum. Not only that, but most of them will center around your very own friends! Er, Thalia’s friends, I should say.

These are known as “Connections”. It’s like a mix of Persona’s “Social Links” and Mass Effect’s “Loyalty Missions”. Each one will have you hanging out with one of your friends and going on a mini-adventure with them. In these, Thalia will play a variety of character roles, with some having her as a co-lead, part of a larger ensemble, or in a decreased, supporting role as opposed to her being the central focus like she is in the main story. Connections will appear after certain story beats and are accessible via The Mirage (the game’s hub area) at the player’s leisure.



Though they will all have their own rewards and bonuses for completing them, I really want the Connections to be more of a “journey, not the destination” type of experience, so that element will be a bit de-emphasized compared to other games. And as the game only has one ending, Connection completion (or lack thereof) will not affect it… for the most part, anyway.

Meaningful relationships, especially between friends, are not only a core aspect of the game, but also an essential aspect for my own life as well. I want players to feel a genuine connection (heh) for these characters, and that starts by giving them deep, rich personalities, backstories, and dynamics.

One of the things I initially struggled with was giving character arcs to characters who don’t actually exist, as the entire game takes place within Thalia’s mind. The end solution was basing the level design on their own insecurities and emotional issues which Thalia, and by extension, many of us IRL, also share. I think understanding other people is key to understanding ourselves, and vice versa, so I hope players will take the time to experience their stories and find something relatable within them.

Connections will make up the bulk of the side content, but there’s also separate, one-off sidequests the player can discover on their own., often much shorter in length than the normal Connections (but also equally varied). I won’t spoil what those will be like, but I’m positive you’ll be surprised and entertained regardless… if you’re willing to do some exploring, that is.


An example of one of the Connections, with this one taking the form of a 80s slasher flick.

So that’s the gist of how side content is gonna work. What else is new? Well, there’s some very exciting news coming within the next week or so! Not only that, but you’ll be seeing a very special new video coming up, too… I’ll of course post it here, but if you wanna be the very first to know as soon as its uploaded, feel free to give the YouTube channel a follow, yeah?

In any case, that’s all for this week’s blog. As we get closer to the eventual launch, I’ll go more in-depth into the actual level design process, but I’d figured it’d be best to start with a general overview first. What do you guys think? Are you excited to play through the Connections? Got any ideas, questions or extra thoughts? Lemme know! I always love hearing from you guys. With that being said, I’m off to watch more Game of Thrones. I just started it earlier this week and I’m a little over halfway through the first season… I don’t know what took me so long to start, but I am LOVING it so far! (If any one of you spoil it for me, I swear to god imma cut ya throat off)

Oh, and one last thing – if you haven’t already, go give Russian Doll a watch over on Netflix. It’s super trippy, emotional, and engaging from start to finish (I watched it in a night, then rewatched it the following day; it’s THAT good. Plus, one of my friends and filmmaking mentors, Jamie Babbit, marvelously directed a few episodes. And you can’t go wrong with Natasha Lyonne, who should just be in more everything. Definitely give it a watch if you’re into surreal, mindbending shows.

…I really oughta do less TV binging and more game dev. Will I, though? nahhhhhhhhhhhhhhhhh

See y’all next time! ❤

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Lorenze
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« Reply #26 on: February 26, 2019, 10:44:55 AM »

Hello everyone! I've got some exciting news for y'all today.

Very excited to finally announce that She Dreams Elsewhere is a 2019 Indie Megabooth Official Selection, and will be playable at this year's Game Developer's Conference (GDC) from March 18-22! I've known about this for a little while now, and since being in the Megabooth has been a dream of mine ever since I started the game, it's been hard keeping quiet for so long. Cat's out of the bag now. Wink


Check out the full lineup trailer here: https://www.youtube.com/watch?v=DpdnT_LJ5Wk&feature=youtu.be


Not only that, but a full, brand new trailer will be dropping within the next few weeks (as well as the new cover art), and the demo playable at GDC will contain all-new, never before seen content. I hope you all look forward to it, and if you're at GDC, come on by! The game will be playable in the Moscone Center, on the 2nd level of the West Hall, and is open to all GDC badge types. Feel free to come on through, I'd love to meet you. (And you can check out the other games as well!)

Much love to everyone who has contributed (ESPECIALLY Mimi and Yanina, love y'all <3), played, shared, and otherwise supported the game throughout these years. I can't express my gratitude enough. The game still has a ways to go, but we're nearing the finish line. More updates to come very soon!

You can check out the game's page on the IMB website here.

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Lorenze
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« Reply #27 on: April 06, 2019, 03:54:36 AM »

Hey guys! My GDC 2019 postmortem is now up, so feel free to check it out over at my dev blog. Lemme know what you think, I'd love to hear your thoughts. Overall, it went really well and was easily one of the most rewarding events I've been to.

While I was there, the game also got featured over on Rock Paper Shotgun  and Windows Central! Thanks to all of you for your support, y'all are the best. More updates to come <3

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Lorenze
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« Reply #28 on: June 12, 2019, 08:56:36 AM »

Hey guys! It's me, ya boi again.

Just posted a new development update on my blog, just in time for E3. Talks a bit about what's new, gameplay changes, future events, etc. Give a look see and lemme know whatcha think, yeah? Thanks!

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« Reply #29 on: November 12, 2019, 06:52:13 AM »

Sup y’all! Been awhile, yeah?

Just wanted to pop in and say hello real quick - there’s a massive new development update that just went out on my website today, check it out!



TL;DR version: The game’s gotten immense event and press coverage in the past few months (including from The New York Times!), development itself is going smoothly bar for a brief break to focus on bizdev housekeeping, the entire story is finally getting eyes on it, battle system is being played around with a bit, yada yada, just read the full thing. :p

I’ll be back later this week with a huge update concerning the Xbox One version, which will be announced at Xbox's X019 event in London this weekend. For all you other console players, don’t worry… there’s special announcements coming up in that regard soon! (hint: it’s something that’s been long requested by, like, everyone).

Talk soon! <3
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