Enter the enemies. They are 5 in type and can sport one of 2 speeds.
Enemies enter level through the castle doors and when drown, will soon re spawn back, similar to the players.
In general, enemies follow a rail behavior, that is, they move about the maze never turning back to where they are coming, unless reaching a dead end. Enemies are constantly tracking the closest chef around and their individual AI kicks in when they reach a crossroad with 3 or 4 possible exits.
Apart from this individual personality when moving about, the enemies also sport unique abilities. The Egg may drop down over your head should you pass beneath it, the Picle will double speed if hunting you on platforms, its hit will send you spinning a long shot away, the Popsicle will freeze burger parts, players walk by it slower, reach its center to unfreeze, the Sushi can change direction mid movement on a platform and is pepper resistant.
Each round, after a certain amount of time, will sound an alarm and the music will change.
From this point on, the castle will either, slowly or instantly, collapse.
The only condition to hold a slow collapsing event is to have at least one burger part over the first 2 thirds of the screen.
As soon as that condition is not met, next shake will be the last.
An instant collapse will also happen if the player assembles all burger parts available, but there is no bonus to it, you loose precious time you could have used to score on the enemies.
Don´t forget at least one player has to be standing on a valid burger platform for the game to advance, otherwise it is game over. :O
In accordance with the ancient game watches, and looking at the game´s last ability, I have made 2 game modes.
Game A sports a set of 9 random castles and the round´s waves are fixed in a fashion that introduces enemy types and slowly progress difficult level. It is a good challenge, specially by the later stages.
Game B sports the same set of 9 random castles but each round´s wave is also proceduraly generated in a way that it always provides a tough bout. This is more suited for the veteran and is how the game is to be played in its full.
Wrapping it up... Influences from the classics are clearly there, but you also get a pinch of Spelunky where certain chain actions can lead to surprisingly funky outcome, you have the tension the castle showdown raises, the pleasure of a skillful pixel jump, the multiplayer joys of vengeance and loyalty,and all these elements mixed together, I behold, should summon a fun environment to act.
The game should be released on Steam and Itchio today, I will later update first post with links, gameplay video and trailer.
edit: just updated, enjoy! I´d like to know your thoughts on this "remake".