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TIGSource ForumsDeveloperPlaytestingThe Last Boundary Test Build
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Author Topic: The Last Boundary Test Build  (Read 396 times)
Deckhead
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« on: November 03, 2018, 05:01:06 PM »

Could I ask for some feedback on the flow of this game so far? It's incomplete and obviously needs some artwork, but with what's there:

1. Is the game interesting / fun? I'm happy for feedback on the story stuff in there now, are they too short? Not enough options? Boring? etc
2. Any bugs that you notice?

Download here:
http://thelastboundary.com/wp-content/uploads/2018/11/TheLastBoundary-0.0.1.zip
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daleth90
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« Reply #1 on: November 04, 2018, 04:30:11 AM »

1. Is the game interesting / fun? I'm happy for feedback on the story stuff in there now, are they too short? Not enough options? Boring? etc

Actually, I'm not an text adventure game player.

I guess that this build is a collection of about 5 events.
Events are randomly sort, and do not effect each others.

I can not feel the immersive presence, I guess that because the progress in each event is so fast, or so short.
And since these event actually don't effect each other, I can't feel how important those options are.
It's not the problem of writing skill, the writing skill is okay, but just lack of elaboration.

The options are too "obvious".
It's not the problem of enough or not. They are...hmm..."obvious".
And the same thing, since these event actually don't effect each other, I don't know how my choices effect the story.

In summary, actually it's not boring. The writing skill is okay, but lack of elaboration.
The contents are not enough, especially at how our choices effect the story.

2. Any bugs that you notice?

Didn't notice any bug in gameplay.

But the console is spamming this.


And the audio log. Don't use the absolute path.
« Last Edit: November 04, 2018, 04:37:38 AM by daleth90 » Logged
Deckhead
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« Reply #2 on: November 04, 2018, 12:23:54 PM »

Thanks for the feedback.

What would consider a not obvious option?
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