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TIGSource ForumsCommunityDevLogsRoad Relay 2000 - a retro-futuristic slot car racer
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Author Topic: Road Relay 2000 - a retro-futuristic slot car racer  (Read 3511 times)
sec32
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« Reply #20 on: December 02, 2018, 12:33:57 PM »

The car looks awesome!

Thank you! Very much appreciated.
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« Reply #21 on: December 03, 2018, 12:30:05 PM »

Turbo speed

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« Reply #22 on: December 09, 2018, 07:01:29 AM »

Prototype #5


Try it: http://insidepete.com/rr/prototype/5/

Quite a lot of changes for this prototype. Mainly graphics and a 'dry' implementation of the UI. Dry meaning: just the graphics, no animations yet.

There is a temporary help screen at the start of the prototype. It will be replaced by a decent help screen later in the development stage.

Still a lot of work to be done, but it's starting to feel a bit like a game.

Changelog:
  • new UI
  • car graphics and animations
  • new background graphics
  • temporary help screen
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Zireael
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« Reply #23 on: December 09, 2018, 11:51:19 AM »

On Firefox, Win 7: TypeError 'f' is undefined Sad
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« Reply #24 on: December 09, 2018, 12:11:55 PM »

On Firefox, Win 7: TypeError 'f' is undefined Sad

Hi Zireael. Unfortunately, I can't reproduce the error. I develop on a Mac, and it works in each of my browsers (chrome, firefox and safari).

I have uploaded a new version with an uncompressed and more forgiving javascript file. Could you please try again?

Could you please check with Firefox version you are using? Thanks!
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Zireael
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« Reply #25 on: December 09, 2018, 11:17:15 PM »

Same Sad

I managed to get the console to show me a bit more info:
Quote
TypeError: f is undefined[Więcej informacji] createjs-2015.11.26.min.js:12:17890
b._parseData
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:17890
a
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:16906
handleComplete
http://insidepete.com/rr/prototype/5/:51:28
init/<
http://insidepete.com/rr/prototype/5/:36:52
b._dispatchEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:3678
b.dispatchEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:3051
b._sendComplete
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:15:8428
b._loadNext
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:15:28073
b._handleError
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:15:29126
b.on/<
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:2179
b._dispatchEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:3678
b.dispatchEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:3051
b.handleEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:15:9219
b.on/<
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:2179
b._dispatchEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:3678
b.dispatchEvent
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:12:3051
b._handleTimeout
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:15:12385
createjs.proxy/<
http://insidepete.com/rr/prototype/5/libs/createjs-2015.11.26.min.js:16:13058

Firefox 63.0.3 64 bit
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« Reply #26 on: December 10, 2018, 03:02:13 AM »

That’s weird. I’ve just used BrowserStack to test http://insidepete.com/rr/prototype/5/ on Win7 with FireFox 63, and it works without hiccups. I’ve tested on a few other versions of Firefox as well, with the same result.

FYI: Most of your errors reside in the Adobe Animate generated JavaScript file. I don’t have any control over that file. I use Animate because it has an easy IDE to make quick animations, which is perfect for prototyping.

When I’m home from work, I’ll export a version with the latest Createjs JS file from the Adobe CDN. Maybe there's a new one. Keep you posted.

Could you please also test on another browser? I'm curious. Thanks!
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« Reply #27 on: December 10, 2018, 02:03:49 PM »

Done! I hope it works on older browsers now: http://insidepete.com/rr/prototype/5/
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« Reply #28 on: December 11, 2018, 12:08:46 AM »

Force refreshed the site and it works now - curious, what made it work finally?
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« Reply #29 on: December 11, 2018, 03:30:01 AM »

Force refreshed the site and it works now - curious, what made it work finally?

Basically, I just switched from the default locally generated and hosted Animate JavaScript library, to the one hosted by Adobe, which is always the latest one.
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« Reply #30 on: December 11, 2018, 09:33:39 AM »

For the UI I have found inspiration from the brilliant colorful glowing dashboard displays from 70s and 80's cars.
Like these: Retro Futuristic Dashboards

But the first iteration of the Road Relay UI looks a bit messy when I look at it now:


I'm changing some details to blend everything together. The changes are minimal, but if feels better to me:
« Last Edit: December 13, 2018, 06:03:44 AM by sec32 » Logged
Zireael
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« Reply #31 on: December 11, 2018, 11:46:14 AM »

Those dashboards under the link look seriously cool!

Also is that turn pacenotes I see?
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« Reply #32 on: December 12, 2018, 02:58:10 AM »

Also is that turn pacenotes I see?

Indeedly doodly. Coming in one of the following prototypes.
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« Reply #33 on: December 16, 2018, 07:13:42 AM »

Meet the drop drone. It will fly along the slot car until the finish line, where it will drop the small rc car in which you have to drive back to the start.

Sounds complicated, right? It isn't. You'll see.

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Hi! First game-dev experience!


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« Reply #34 on: December 16, 2018, 07:30:13 AM »

did you see RPO ? you can add several cars from famous 80' movies
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« Reply #35 on: December 16, 2018, 12:53:07 PM »

did you see RPO ? you can add several cars from famous 80' movies

Yes I did.

It already crossed my mind to add some of the famous 80's and 90s pop culture cars. I was young in the 80's and I have a lot of fond memories.

However, I'm going to concentrate on finishing the game with the current graphics, but it might be an option after the first version.
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« Reply #36 on: December 22, 2018, 04:20:02 AM »

Big update coming up. Little preview:

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« Reply #37 on: December 27, 2018, 12:34:22 AM »

Prototype #6


Try it: http://insidepete.com/rr/prototype/6/

Big update this time. Check the changelog. Enjoy!

Changelog:
  • different backgrounds
  • little day/night system
  • clouds
  • refined UI
  • refined car graphics and animations
  • preloader graphics
  • dropdrone introduction
  • slightly rebalanced gameplay
  • basic start of menu system
« Last Edit: December 31, 2018, 03:29:00 AM by sec32 » Logged
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« Reply #38 on: December 27, 2018, 03:01:09 AM »

The left hand side red bar (distance) disappears in night setting.

Otherwise, excellent update - I like the blue bar flashing when you can use the nitro as well as the drone!
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« Reply #39 on: December 27, 2018, 05:15:36 AM »

The left hand side red bar (distance) disappears in night setting.

Otherwise, excellent update - I like the blue bar flashing when you can use the nitro as well as the drone!

Thank you for the kind words.

What do you exactly mean regarding the disappearing bar in the night setting? I can't seem to reproduce it:

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