THETA LEGIONWHAT IS IT?Theta Legion is a retro FPS that will play a lot like Doom/Quake. You are impersonating a member of a Space Foreign Legion sent to investigate planets and space stations and clear all the threats you may encounter. The game will divided in several missions, taking place in various environments, pitting you against many different enemies.
Visually, Theta Legion is a ultra-low poly game that uses pixel-art textures. It takes cues from my last popular game, Lost Outpost>
https://www.newgrounds.com/portal/view/629531 and will share some levels with it.
I am currently the sole person working on it, except for a sound designer that I'm contracting... So I take care of everything: code, art, design, etc.
WHAT IS DONE?I have 4 functional missions in 4 different environments. The game started as a small VR game made for the Oculus Go. I was working with a coder, and we are in the process of submitting the build to the Oculus store. So if you have a Go, you should be able to play it soon, it will be free.
Here's the trailer for the Oculus Go version :
I've decided to port the Oculus build to PC, and hopefully distribute the result on Steam as an very cheap early access game (around $1.99) - if the game sells in early access, it will fund content additions, and as I'm adding more and more content to the game, I'll raise the price accordingly... Some sort of a reverse kickstarter idea: what do you guys think?
WHAT ARE THE NEXT STEPS?I want to launch with more content: the current maps were designed for VR, so the levels are shorter than your traditional FPS levels. On top of the existing 4 maps that are already done in the First mission, I'm planning to add 2 more maps.
And then, I'm planning to add an entire new mission, maybe in a space station, to have another type of environment and possibly lift some levels from Lost Outpost. I haven't decided yet.
The game will also allow to replay certain maps in "horde mode" (called Last Stand, ingame) for some hi-octane action.
CAN I SEE MORE?Yes, I do have a gameplay video capture from the PC build here >
It's a old build that had some aiming bugs that have been corrected since then.
I've also written a few break-downs in my blog, that you can read there >
http://luxregina.com/portfolio/category/blog/SO, HOW CAN I, TIG READER, HELP? Well, by providing feedback: I'd like to post some WIP as I'm making the new maps, and get some returns, feedback, etc... I'm also curious about what you guys think of my distribution strategy, possibly let me know when I have enough content to publish on Steam, etc...
And just generally, let me know what you think about the game in its current state