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TIGSource ForumsDeveloperDesignFallout 4 Terrain
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gamedev
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« on: November 30, 2018, 11:38:14 AM »

I'm trying to recreate the fallout 4 landscape in unreal engine. I extracted a 32bit dds from the creation kit.
no matter what I try the z height is off, the coloured tiles below are 90 terrain cells ripped with ninjaripper.
The gray is exported from unreal world composition, can anybody help with this?


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