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1373233 Posts in 64844 Topics- by 57023 Members - Latest Member: jakew

February 23, 2020, 09:24:12 AM

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TIGSource ForumsDeveloperDesignFallout 4 Terrain
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Author Topic: Fallout 4 Terrain  (Read 256 times)
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« on: November 30, 2018, 11:38:14 AM »

I'm trying to recreate the fallout 4 landscape in unreal engine. I extracted a 32bit dds from the creation kit.
no matter what I try the z height is off, the coloured tiles below are 90 terrain cells ripped with ninjaripper.
The gray is exported from unreal world composition, can anybody help with this?

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