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TIGSource ForumsCommunityDevLogsLILITH Odyssey -- alien adventure journey across a dangerous open-world galaxy
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Author Topic: LILITH Odyssey -- alien adventure journey across a dangerous open-world galaxy  (Read 878 times)
JunAndPate
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« on: December 01, 2018, 12:52:52 PM »



About LILITH

A simulated open-world galaxy with a mission: help an alien family (your crew) survive the harrowing journey to planet Lilith.

Gentleman website: https://junandpate.com
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 Hand Point Right instagrump: @jun_and_pate

This game is still in development, but I wanted to share the core concepts and ideas. So you login to a simulated galaxy and gain control of an alien family desperate to reach the mysterious planet Lilith. Their futures depend on your voyage leadership skills. Warp from one unique planet to the next, gathering resources, advancing your tech, and defending your crew across hostile lands and the open-world of space. This digital reality teems with alien life – some determined to keep “Users” like you out of their simulation. Lead well – your family is counting on you in this permadeath journey!

Every Journey is New

Warp from moons to planets to distant star systems, navigating the dangers of a procedurally generated galaxy teeming with life. The galaxy's big and you never blast off exactly the same way each time.



A Flying Home

It's not just a spaceship. It's your strategic command center. Your storage hub. Your medical station. Your lifeline. Keep her running smooth and upgrade when you can, because you can't always count on galactic police to help you fend off raiders.


[Those tentacles are your space sails, absorbing solar energy and keeping the ship's systems humming.]


Planets Are Life

Beam down to planets and gather or grow resources needed for survival. Command your crew, build harvesting rigs, and explore an array of atmospheres and environments. Hope you know how to handle a laser pistol.

Advance Your Tech

Invest in your survival by researching the best tools, weapons, and suits possible. Better items lead to longer stays on planets and higher yields. And it doesn't hurt to have a few grenades and machine guns.


They Were Here First

Engage civilizations for trade and business. They're aware of their simulated nature, so be cool and try not to do anything weird. The Intragalactic Government is aggressively seeking to purge "Users" like you. Other than that little detail, relax and tune in to a radio blasting government-approved music hits and delightfully peculiar ads.


[The mighty alien creature: Gussam]


[Chased by a tiger alien creature: Ponosus]


[The mighty alien creature: Gussam... but fleeing]
« Last Edit: December 06, 2018, 03:35:06 PM by JunAndPate » Logged
soundofjw
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« Reply #1 on: December 02, 2018, 04:06:15 PM »

this looks very very tasty
 Wizard Wizard Wizard
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hi
FRACTURES
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« Reply #2 on: December 03, 2018, 08:01:59 AM »

Yeah...looks great. Love the ship design and the tentacles tech.

When the time comes...if you're looking for a composer / sound designer, here's my reel, plus a load of additional content over at fracturesmusic.com


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JunAndPate
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« Reply #3 on: December 06, 2018, 09:52:28 AM »

Thanks! We don't have plans for a composer/sound designer at this time, but lemme just say that your reel is  great
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ARF Initiative
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« Reply #4 on: December 07, 2018, 01:23:50 AM »

Really interesting proposal. It reminds me of "No Man's Sky", am I wrong? Or you were just inspired by?
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Let's join the ARF Initiative Discord: https://discord.gg/PPAed7Z

FRACTURES
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« Reply #5 on: December 07, 2018, 02:56:21 AM »

Thanks! We don't have plans for a composer/sound designer at this time, but lemme just say that your reel is  great

Thanks. Didn't think you'd be there yet for audio stuff, but just wanted to say how good your project looks, make you aware of my existence, and express my interest in working with you  Gentleman

Feel free to give me a shout any time when the time comes.
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JunAndPate
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« Reply #6 on: January 14, 2019, 07:16:11 AM »

Really interesting proposal. It reminds me of "No Man's Sky", am I wrong? Or you were just inspired by?

It shares some of the open world/exploration elements of no man's sky, but we want to make it more "active"  -- less dead space, more things to do. If anything, one of our guiding concepts is "oregon trail but across a galaxy."
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