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TIGSource ForumsCommunityDevLogsHenry ( ▪ _ ▪ ) Top Down 360° Action/Adventure Pixelart Weirdness
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Author Topic: Henry ( ▪ _ ▪ ) Top Down 360° Action/Adventure Pixelart Weirdness  (Read 1542 times)
Geoff Moore
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« on: December 01, 2018, 04:50:10 PM »



Follow Henry (and me) on Twitter: https://twitter.com/RideTheMammoth

I've been working on this for a few weeks now between music commissions, and it's going well enough that I'm ready to show off some very early progress. The art above is all my work, but I've used some cc0 assets as placeholders for the dungeon background tiles in these gifs for now so I can focus more on the development side of things. I've hit roadblocks on a few projects in the past after falling into the trap of jumping straight into making assets without getting things working first, so I'm trying to do things more 'sensibly' this time.

So far I've been working on:



ADVENTURE!
(final game will feature even more adventure)






ACTION!
(field of play is wider in-game)






CONVERSATION!
(placeholder dialogue... or is it??)




It's early days but any feedback is appreciated. More soon, thanks for looking! Gomez


« Last Edit: December 12, 2018, 02:08:44 PM by Geoff Moore » Logged

Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

Geoff Moore
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« Reply #1 on: December 03, 2018, 12:27:01 PM »

So like I said I'm avoiding making visual assets and just focusing on the core mechanics doing whatever i want wheeee

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Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

QOG
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« Reply #2 on: December 04, 2018, 01:25:13 PM »

This looks lovely.
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william.equal
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« Reply #3 on: December 09, 2018, 09:42:15 AM »

This looks really nice, looking forward to more screenshots and devlog entries Smiley
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Geoff Moore
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« Reply #4 on: December 10, 2018, 04:49:26 PM »

Thank you both!

I've been working on some simple dungeon tiles, and a script that generates crumbled edges and stone details on dungeon creation (both need work):



Also, and more excitingly, I am working on an innovative game travel mechanic which I call 'walking'.
Here's a mock-up of how it could work:

« Last Edit: December 10, 2018, 04:55:12 PM by Geoff Moore » Logged

Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

Geoff Moore
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Game composer for hire


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« Reply #5 on: December 19, 2018, 04:22:21 PM »

Progress is happening!
-Made teeth walls
-Made Henry walk
-Gave him a lil backpack cuz he looked weird from the back
-Made some characters (coming soon!)

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Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

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