Epic and Itch io pretty much build their marketing anti-steam dogwhistles.
So far all we know about from this page
https://www.unrealengine.com/en-US/blog/announcing-the-epic-games-store:
All Developers Earn 88%
Developers receive 88% of revenue. There are no tiers or thresholds. Epic takes 12%. And if you’re using Unreal Engine, Epic will cover the 5% engine royalty for sales on the Epic Games store, out of Epic’s 12%.
i dont give a shit as a player. Also whats your analog for steamworks, workshop and analytics? Is there any? Can it achieve steam usercount to even justify that?
Have a Direct Relationship With Players
People who buy your games automatically subscribe to your newsfeed so you can reach them with game updates and news about upcoming releases. The newsfeed is front-and-center. You’ll also be able to reach your players through email, if they choose to share it.
I just read it wow fuck lol. Theyre gonna subscribe you to spam, maybe youll get spammed by update news in launcher. There is also no forums.
Connect with Creators
YouTube content creators, Twitch streamers, bloggers, and others are at the leading edge of game discovery. The 10,000-strong Epic Games Support-A-Creator program helps you reach creators, so they can help you reach players. If you opt to participate, creators who refer players to buy your game will receive a share of the revenue that you set (tracked by code or affiliate marketing link). To jumpstart the creator economy, Epic will cover the first 5% of creator revenue-sharing for the first 24 months.
That one pitched by some bro ceo, will be mentioned on game award stage and than forgotten for good.
Developers Control Their Game Pages
As a developer, you control your game page and your newsfeed. There will be no store-placed ads or cross-marketing of competing games on your page, and no paid ads in search results.
No algorythm and similars may be plus for people who dont like spam, all around minus for small devs.
All Engines Are Welcome
The Epic Games store is open to games built with any engine, and the first releases span Unreal, Unity and internal engines.
ok
When You Succeed, We Succeed
We’ve built this store and its economic model so that Epic’s interests are aligned with your interests. Because of the high volume of Fortnite transactions, we can process store payments, serve bandwidth, and support customers very efficiently. From Epic’s 12% store fee, we’ll have a profitable business we’ll grow and reinvest in for years to come!
"Enlist to Epic store. Fortnite."
Fortnite failed the way it was intended and developed for 6 years, so did paragon and ut2014.
Entire thing reads like juicero pitch. Their messaging aims at Twitter bizdevs and people who are frustrated with steam. cliffyb will go on games award stage and announc bulletstorm 2, new unreal or jazz jackrabit and that's how you win gamers.